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nuxporter

 
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poseidon
DeleD PRO user


Joined: 05 Feb 2008
Posts: 13

PostPosted: Tue Feb 05, 2008 9:03 pm    Post subject: nuxporter Reply with quote

Hi to all!

Today I have bought deled pro, and I have proven to do any experiment, I have downloaded the plugin nuxporter because it told that it could export together to the texture, also the texture with the lightmap, yes it in fact export it, but for which program is this good is not known, I have tried to open the model exported with different programs, milkshape, unwrap3d, Med. (I must first convert all the texture in bmp format before) but nothing to do i have seen only the normal texture, but without the lightmap! Sad Sad
for what I had understood reading the documentation online of nuxporter, that nuxporter exports the lightmap Inside to the same texture (the classic texture baking system ) but is not as.
If does anybody know this plugin well please you tell me how do you make it to work correctly?
I wanted to use it for 3d Gamestudio.

thank you
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Grandmaster B
DeleD PRO user


Joined: 03 Jul 2007
Posts: 218

PostPosted: Tue Feb 05, 2008 10:12 pm    Post subject: Reply with quote

The programs you mentioned may not support lightmapped meshes.

The Nuxporter creates Microsoft .X files. These files may not be for external editing because other programs may loose the lightmap (even DeleD itself?).

Once you have exported a lightmapped .X file you should let your engine load and render the scene. I dont know if 3D Gamestudio supports proper loading of .X files but i dont think so.

If you want to use 3D Gamestudio you may need a special exporter for this.
A DMF loader for 3D Gamestudio may also work.
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Tue Feb 05, 2008 10:51 pm    Post subject: Reply with quote

The .X files open fine in the DirectX Model Viewer, which is the standard for how to open .X files. If another program claims to support .X files but don't open the files, then their support is not complete.
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poseidon
DeleD PRO user


Joined: 05 Feb 2008
Posts: 13

PostPosted: Tue Feb 05, 2008 11:29 pm    Post subject: Reply with quote

Grandmaster B wrote:

A DMF loader for 3D Gamestudio may also work.


This would be very good, but where is it?

I have played a little around with many exporting, and one liked me,
if you export the model in b3d format and then you load it with unwrap3d
you see a very well lightmapped and textured model, with soft shadow! Very Happy
but the problem is you could not export the model in other file format without lose the lightmap Crying or Very sad Crying or Very sad I think if conitec would write an importer plugin for b3d file format would be great Very Happy Very Happy
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