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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Tue Aug 26, 2008 3:26 am Post subject: scotths Summer Compo (non)-Entry -- Del's Pump | Fill | Food |
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Hi all,
I'm new around here -- thanks for the invitation to join the competition. My entry will be a route 66 theme with a twist. So far, I have mostly been learning DeleD, but I have gotten far enough to at least get a working thread started. So, here is the first part of it -- an old-fashioned gas pump.
I'm using the Lite version and I am not certain how to start the uv map for this, but hopefully I will get it working OK soon enough. Look for more from me soon, there isn't much time left and I've only just begun.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry
Last edited by scotths on Fri Sep 12, 2008 6:47 pm; edited 1 time in total |
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Daaark DeleD PRO user

Joined: 01 Sep 2004 Posts: 2690 Location: Ottawa, Canada
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Posted: Tue Aug 26, 2008 4:10 am Post subject: |
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Great model. _________________
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Jeroen Site Admin

Joined: 07 Aug 2004 Posts: 4324 Location: The Netherlands
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Posted: Tue Aug 26, 2008 6:11 am Post subject: |
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That looks terrific. _________________ Check out the gallery, our DeleD Wiki and Youtube videos! |
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trucker2000 DeleD PRO user

Joined: 11 May 2005 Posts: 1600 Location: Sacramento, California
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Posted: Tue Aug 26, 2008 9:06 am Post subject: |
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With a little paint and glass, that would look like the real one. Great going.  _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
Hp Media Center
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3700+ amd athlon 64
1gb ram
nVidia Geforce 7600 GT |
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Mr.Fletcher DeleD PRO user

Joined: 07 Aug 2004 Posts: 1763 Location: Germany
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Posted: Tue Aug 26, 2008 9:52 am Post subject: |
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Oh god, I guess I'll have to start modelling harder. _________________ Behold! The DeleD Wiki! Please help us expanding it
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Tue Aug 26, 2008 5:01 pm Post subject: |
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Thanks for the comments! Now if I can just go ten times as fast maybe I will finish this whole scene in time.
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Wed Aug 27, 2008 9:37 am Post subject: |
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Here are a couple of updates. First, a concrete island for the pumps to sit on. One of the nozzles will be held which is why it is floating right now.
Second is the requisite umbrella. This will be part of Del's "living room":
More soon.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 327 Location: France
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Posted: Thu Aug 28, 2008 5:26 pm Post subject: |
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Nice models scotths !
But are you sure you need so many polygons for the umbrella ? _________________ OL. |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Fri Aug 29, 2008 4:08 am Post subject: |
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Agreed! Here is some cleanup -- I could do more. I am still trying to find an efficient workflow in DeleD. More later.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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Jeroen Site Admin

Joined: 07 Aug 2004 Posts: 4324 Location: The Netherlands
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Posted: Fri Aug 29, 2008 6:14 am Post subject: |
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Ah, have you tried the Optimize function too? _________________ Check out the gallery, our DeleD Wiki and Youtube videos! |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Fri Aug 29, 2008 6:12 pm Post subject: |
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Thanks for the great tip! I'm still trying to fit as much in info in my head in a short time that I can and reach for the sledgehammer whenever I run short on knowledge.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Mon Sep 01, 2008 2:49 am Post subject: |
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I'm picking up a little bit of speed, feeling more comfortable with navigating around the interface and making better selections of what items to model. Here are some more props for my scene.
Paper lantern:
A cinder block:
An old brittle astroturf mat:
A satellite dish for the roof of the abandoned gas station:
Hopefully, I will get enough pieces done to start putting together a first draft of the entire scene by the end of the long weekend.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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Daaark DeleD PRO user

Joined: 01 Sep 2004 Posts: 2690 Location: Ottawa, Canada
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Posted: Mon Sep 01, 2008 3:07 am Post subject: |
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What are those extra edge loops for in the cinder block? _________________
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Mon Sep 01, 2008 3:33 am Post subject: |
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Those are just slight bevels, so that the edges are not so hard. I'll be putting a little highlight there in the texture -- it especially helps in distinguishing the main planes of the object in real-time lighting situations. I also may end up trying to bump this up to next-gen level after this competition and normal maps don't like 90 degree angles.
That's the thought anyways.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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Daaark DeleD PRO user

Joined: 01 Sep 2004 Posts: 2690 Location: Ottawa, Canada
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Posted: Mon Sep 01, 2008 3:50 am Post subject: |
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DeleD doesn't support normal maps, and it's a low polygon modeler. Your bevels in the cinder block might go to waste in a big scene, as no one is going to see them, and it will slow down DeleD when you have way a few tens of thousands of polygons.
edit: I really love that paper lantern. _________________
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