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3D Coat?

 
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Thu Jan 01, 2009 1:10 am    Post subject: 3D Coat? Reply with quote

Has anyone here tried 3d coat for making normal and specular maps? Zbrush is kind of out of my budget. Any thoughts?

Edit... Link:

http://www.3d-coat.com/
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Jan 01, 2009 4:01 am    Post subject: Reply with quote

The only one I've tried is Crazy bump which is crazy easy, but out of my price range.
I'm downloading the trial version of this one right now. It looks interesting.
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Thu Jan 01, 2009 11:54 am    Post subject: Reply with quote

never heard of that one.

Grazybump as Trucker said is incredibly easy but expensive if don't want to use it for only personal use.

A very much used piece of software is this one (and it's FREE!)

http://www.xnormal.net/2.aspx
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Grandmaster B
DeleD PRO user


Joined: 03 Jul 2007
Posts: 218

PostPosted: Sat Jan 10, 2009 8:16 pm    Post subject: Reply with quote

I use the Nvidia Plugin for Photoshop to create normal maps for textures.

http://developer.nvidia.com/object/photoshop_dds_plugins.html

It's free!
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Grandmaster B
DeleD PRO user


Joined: 03 Jul 2007
Posts: 218

PostPosted: Sun Jan 11, 2009 2:50 am    Post subject: Reply with quote

Also give AMDs GPU MeshMapper a try. I've tried it a while ago and it worked realy nice!

http://developer.amd.com/GPU/MESHMAPPER/Pages/default.aspx
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Grandmaster B
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Joined: 03 Jul 2007
Posts: 218

PostPosted: Sun Jan 11, 2009 2:41 pm    Post subject: Reply with quote

Hey, i just tried AMDs MeshMapper again yesterday. Its realy cool, it creates normal, displacement and ambient occlusion maps out of a low-poly and a high-poly model. Very good quality and free software!

I dont know if all preview options are working on non-ATI cards.
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Thu Jan 15, 2009 6:54 pm    Post subject: Reply with quote

Thanks for all the replies. Smile I'll see if I can get something done with Meshmapper. I don't quite have the money to buy photoshop, since it retails for about as much as zbrush.
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Grandmaster B
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Joined: 03 Jul 2007
Posts: 218

PostPosted: Fri Jan 16, 2009 8:35 am    Post subject: Reply with quote

I know, i've a copy of Photoshop Elements 6 which came with a graphics tablet. It is much cheaper than the full Photoshop and just misses minor features. There are also other graphics programs which can access Photoshop plugins, but i dont know right now. As an alternative there is a small minimal normal map generator, also from ATI here:
http://developer.amd.com/gpu/normalmapper/Pages/default.aspx

However, the question is if you want to create normal maps from models or from textures. If you need normal maps from high-poly models for low-poly models MeshMapper is what you need.
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