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tutorial request - terrain with Deled
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MeinenM
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Joined: 09 Mar 2008
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PostPosted: Sat Mar 22, 2008 3:07 pm    Post subject: tutorial request - terrain with Deled Reply with quote

I have a request for a tut on how to make terrain with deled because i was told you can and i need some terrain made for my game, so yeah it would be greatly appreciated if someone could give me some idea,
-thanks
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elementrix
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PostPosted: Sat Mar 22, 2008 3:36 pm    Post subject: Reply with quote

it depends on what kind of terrain you want...
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Mr.Fletcher
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PostPosted: Sat Mar 22, 2008 4:11 pm    Post subject: Reply with quote

The most simple kind of terrain is just a set of polygons which of course can be done with DeleD. Just create a large grid (with 10x10 at least) and move the vertices up and down with the magnet tool.
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MeinenM
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PostPosted: Sun Mar 23, 2008 5:11 pm    Post subject: Reply with quote

Im looking for just your normal mmorpg terrain... flat with some hills every so often and some nice grass textures...not sure how to describe it to much...but yeah i tried the magnet tool but it doesnt seem to make nice hills b/c you can select multiple vertices
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Mr.Fletcher
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PostPosted: Sun Mar 23, 2008 5:21 pm    Post subject: Reply with quote

Usually the terrain of a MMORPG is not saved as polygons but as some kind of heightmap which stores the height of the corresponding vertices. With that information, you can add some level of detail (LOD) algorithms. If you saved the terrain as polygons and displayed it like that, it would be way too many polygons with a detailed terrain.
You can, of course, build that terrain in DeleD and render it like your other maps if it's just a small part of the map.
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trucker2000
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PostPosted: Sun Mar 23, 2008 5:36 pm    Post subject: Reply with quote

Terrain in DeleD can be done.
The mountain in the background is simply a 26 sided cylendar with 6 segments.

DeleD shot

It can be done. Aside from the mountain, the waterfall was also made in deled, as was the house. The base terrain was made in engine using a heightmap made in Paint shop pro.
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Daaark
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PostPosted: Sun Mar 23, 2008 6:28 pm    Post subject: Reply with quote

Just make a big grid, like 10x10 and use the magnet tool, then use the smooth tool. This is what can be achieved. I made this in 2 minutes with the default DeleD grass texture, and a water plane.

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MeinenM
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PostPosted: Mon Mar 24, 2008 1:30 am    Post subject: Reply with quote

Thanks guys! I get it now and can make my own terrain, ...using the smooth tool is key! Thanks so much! *high five*
-meinen
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espritcool
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Joined: 02 Aug 2006
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PostPosted: Tue Mar 25, 2008 4:01 pm    Post subject: Reply with quote

I have create a tuto for this.

I finalize this at 21h00 this day lol

http://www.esprit-3d.com/Texture-3D-tutoriaux/Tuto.php

Click on Mapping sous deled
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elementrix
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PostPosted: Tue Mar 25, 2008 4:07 pm    Post subject: Reply with quote

MeinenM wrote:
Thanks guys! I get it now and can make my own terrain, ...using the smooth tool is key! Thanks so much! *high five*
-meinen


but be carefull, smooth ussually creates alot of poly's...
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MeinenM
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PostPosted: Wed Mar 26, 2008 1:14 am    Post subject: Reply with quote

espritcool wrote:
I have create a tuto for this.

I finalize this at 21h00 this day lol

http://www.esprit-3d.com/Texture-3D-tutoriaux/Tuto.php

Click on Mapping sous deled


looks like a great tutorial...too bad I cant read half of it Sad


elementrix wrote:
MeinenM wrote:
Thanks guys! I get it now and can make my own terrain, ...using the smooth tool is key! Thanks so much! *high five*
-meinen


but be carefull, smooth ussually creates alot of poly's...


Yeah I will, and can you give me an average amount of polygons in a terrain?
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Nocturn
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Joined: 08 Aug 2004
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PostPosted: Wed Mar 26, 2008 4:48 pm    Post subject: Reply with quote

MeinenM wrote:
Yeah I will, and can you give me an average amount of polygons in a terrain?

Check it in the Scene Panel.
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Tincho
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PostPosted: Wed Mar 26, 2008 7:45 pm    Post subject: Reply with quote

Also, the average amount of polys depends on the scale and detail of your terrain, so you should limit the proper amount of polys to your needs.
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elementrix
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PostPosted: Wed Mar 26, 2008 8:10 pm    Post subject: Reply with quote

Tincho07 wrote:
Also, the average amount of polys depends on the scale and detail of your terrain, so you should limit the proper amount of polys to your needs.


and It depends on what kind of customers for your game your looking at, the higher the polycount the faster the computers need to be.

Let's say: just keep it as low as possible without losing the quality you want.
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MeinenM
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PostPosted: Thu Mar 27, 2008 9:39 pm    Post subject: Reply with quote

sure sounds good!
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