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Deled animation request

 
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bobbel
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Joined: 22 Jan 2009
Posts: 48
Location: Good question *Looks around*

PostPosted: Tue May 12, 2009 2:00 pm    Post subject: Deled animation request Reply with quote

there is 1 thing i miss in DeleD: when you wanna rotate a joint, you can only do that with the mouse. but with very accurate timing, i would also like to be able to fill in like: 360 degress, or maybe even 720 degrees (for a double loop) is this already implemented? if not, plz? its the only thing i miss!
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue May 12, 2009 3:30 pm    Post subject: Reply with quote

I agree. There should be a way to manually enter an angle. Smile
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bobbel
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Joined: 22 Jan 2009
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PostPosted: Tue May 12, 2009 4:58 pm    Post subject: Reply with quote

yeah, like, if you wanna have real accurate timing and you only use 39 frames because else it won;t look like its spinning, and then it just makes a little, little twitch u can't fix cuz you can;t enter angle manually Sad
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue May 12, 2009 6:17 pm    Post subject: Reply with quote

Added to our todo list!
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed May 13, 2009 6:14 pm    Post subject: Re: Deled animation request Reply with quote

bobbel wrote:
there is 1 thing i miss in DeleD: when you wanna rotate a joint, you can only do that with the mouse. but with very accurate timing, i would also like to be able to fill in like: 360 degress, or maybe even 720 degrees (for a double loop) is this already implemented? if not, plz? its the only thing i miss!
You usually can't do a 360 degree rotating in an animation program, because it will only interpolate to the same position. You have to do 2 180 degree movements.
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bobbel
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Joined: 22 Jan 2009
Posts: 48
Location: Good question *Looks around*

PostPosted: Wed May 13, 2009 6:55 pm    Post subject: Reply with quote

What i always do:

if you have 39 frames, 40 FPS, 360/40 = 9
first make a keyframe on the first frame on teh standard position
on the 39 keyframe, rotate it 351 degrees
then it jumps to the first frame, so it looks like its smoothly spinning
but i have to guess now since i can't manually enter the anglez Sad

and thx Jeroen!
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed May 13, 2009 9:04 pm    Post subject: Reply with quote

Quote:

You usually can't do a 360 degree rotating in an animation program, because it will only interpolate to the same position. You have to do 2 180 degree movements.


That makes perfect sense to me, but It's not what DeleD does.

Create an animation and make two keyframes at the first and last frame. Now move the slide to a frame in the middle and start rotating a joint 360 or 720 degrees. You will see that the joint will rotate and make one or multiple complete rotations without the need of more keyframes.

I guess this is because DeleD doesn't clip the angles to a 0 - 360 range. This can be considered a bug, because it may lead to unpredictable results when users accidentaly rotate joints more than 360 degrees.
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Thu May 14, 2009 9:58 pm    Post subject: Reply with quote

Sure you can do a 360 degree spin. 3ds Max allows you to animate a controller up to 720 degrees between two keyframes if you want. Typically, you'll do this in track view, because most applications don't have a good 3D gui for those kinds of values.
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