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.x exporter animation question

 
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bobbel
DeleD PRO user


Joined: 22 Jan 2009
Posts: 48
Location: Good question *Looks around*

PostPosted: Tue May 12, 2009 5:01 pm    Post subject: .x exporter animation question Reply with quote

hi,

does the .x exporter also exports the keyframes? thanks very much
and if it doesn;t, what do i do then?
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue May 12, 2009 6:02 pm    Post subject: Reply with quote

You have to wait a little while. We are working really hard to add animation support to the existing exporter plugins, and .X is first on the list (together with MS3D and B3D).

At the moment, there is nothing you can do but enjoy your animation in DeleD, until the exporters are updated. Won't be long, promised!
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bobbel
DeleD PRO user


Joined: 22 Jan 2009
Posts: 48
Location: Good question *Looks around*

PostPosted: Tue May 12, 2009 6:36 pm    Post subject: Reply with quote

Yay! Thanks for the fast response, "Paul-Jan"!
well, till then, i'll just keep practicing my awesome animating skills without an exporter D:
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Tue May 12, 2009 7:14 pm    Post subject: Reply with quote

Quote:
We are working really hard to add animation support to the existing exporter plugins, and .X is first on the list (together with MS3D and B3D).


Great news guys Very Happy

Dave
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Aussie
Member


Joined: 27 Apr 2009
Posts: 3

PostPosted: Sun May 31, 2009 2:55 am    Post subject: Reply with quote

Gday all.
Any chance we can get the exports to export each object with there own pivot instead of attatching them all to one global pivot? It will make things alot easier for use in game development.
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