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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Oct 25, 2010 8:45 am Post subject: |
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Looking really good. The music really makes it more interesting. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Oct 25, 2010 11:26 am Post subject: Re: Music |
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harper wrote: |
Now i have to find out, how to remove the rocket-launcher and
how to change the players model and behaviour. |
Look in, "game/scripts/gameCore.cs" almost at the bottom and find:
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function GameCore::loadOut(%game, %player)
{
//echo (%game @"\c4 -> "@ %game.class @" -> GameCore::loadOut");
%player.setInventory(RocketLauncher, 1);
%player.setInventory(RocketLauncherAmmo, %player.maxInventory(RocketLauncherAmmo));
%player.mountImage(RocketLauncherImage, 0);
} |
That sets up the player with the rocket launcher and ammo. Just change it to look like this:
Code: |
function GameCore::loadOut(%game, %player)
{
//echo (%game @"\c4 -> "@ %game.class @" -> GameCore::loadOut");
// %player.setInventory(RocketLauncher, 1);
// %player.setInventory(RocketLauncherAmmo, %player.maxInventory(RocketLauncherAmmo));
// %player.mountImage(RocketLauncherImage, 0);
} |
That will get rid of the rocket launcher. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Mon Oct 25, 2010 6:50 pm Post subject: |
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Oops? I see no difference between Version 1 (WITH)
and Version 2 (WITHOUT mounted weapon).
After staring on your code for minutes, that's why i never become a C-Programmer....
WHERE is Your change? Please highlight it....
EDIT: Aaaah the // slashes! They comment-out the two lines of code?
Ooooooops....
EDIT II: I've found and made it. THANX ALOT! |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Tue Oct 26, 2010 6:53 pm Post subject: Music, second |
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And to prove he is a professional:
Old Man did, within days after he has seen my "angry about soconne" video filmed in my new forrest-"continent", this absolut lovely score; so i must update it with his music. It is absolute what i dreamed of, little bit medieval but not too much. I think he has made a great job. And better: He wants "more input" and is willing to make more for me!!!
Enjoy:
http://www.harpersoft.de/Meynis/Forest.wmv |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Oct 27, 2010 1:08 am Post subject: |
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harper wrote: |
Oops? I see no difference between Version 1 (WITH)
and Version 2 (WITHOUT mounted weapon).
After staring on your code for minutes, that's why i never become a C-Programmer....
WHERE is Your change? Please highlight it....
EDIT: Aaaah the // slashes! They comment-out the two lines of code?
Ooooooops....
EDIT II: I've found and made it. THANX ALOT! |
oops. Sorry about that. I thought I had stated I was commenting out the code.
I'm glad you got it figured out tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Oct 31, 2010 6:31 pm Post subject: |
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Just enjoying a quiet sunday and took up the work on my cathedral again,
where i look for the typical lighting through stained glass windows.
A little bit is already visible, but there's still a lot of work to do.
But maybe one takes this little film to experiment around with transparency:
http://www.harpersoft.de/Meynis/deled/cathedral1.wmv
EDIT:
Two evenings later, the basic lighting is done: See here a bigger video:
http://www.harpersoft.de/Meynis/deled/Cathedral2.wmv
Hope to show you a half completed scene soon. But funny:
There is (up to now) NO Cathedral in Meynheim. I must find a place for it.
And of course - an outside model of it, hehe.
EDIT 2:
Next sunday it's nearly done. Balanced lights, and a little deco added.
http://www.harpersoft.de/Meynis/deled/Cathedral3.wmv
Finally, because videos are so lousy in quality, i would like to show a still photo:
It's a pure DeleD screenshot without any post processing.
Hope you like it.
Last edited by harper on Tue Nov 23, 2010 6:11 pm; edited 2 times in total |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Tue Nov 23, 2010 5:59 pm Post subject: Next Level |
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What's wrong with my cathedral? NO single reply?
Okay, i paused this, to develeop a cave at the end of my mine. This cave is much more complicated to lighten, but with the experience made with the cathedral i hope to get it look like i want it. For the lanterns i am developing special alpha-textures to realize smooth but characteristic shadows.
I would like to remenber an idea that i posted earlier - while editing a light, if there ahelpful circle or whatever shows the range of that light, life would be easier while lighting a scene like this:
And if you realize that a scene like this takes about 15 minutes of rendering the lightmap, a more visible interface for lights-creation would be VERY helpful.
To encourage programmers workks see another (tiny) picture.
Your's
Harper |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Nov 23, 2010 6:42 pm Post subject: |
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Hmm, this is the first time I've seen this post as having active content, certainly didn't see your post of the last month with the movies.
Anyways, back on topic, the shots of the Cathedral and caverns look very atmospheric. Hopefully you will have some ambient sounds going on like echoing wind for the caverns and maybe bells tolling and choir chanting for the Cathedral.
I like the light shafts in the Cathedral coming through the stained glass windows, is that in DeleD?
I agree with you on having some form of light distance indicator, so you don't have to lightmap and guess every adjustment. DeleD isn't the only modelling programme not to have that, in fact most don't, so would be a big plus
EDIT: Added
Lets hope someone buys up Torque3D. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Nov 23, 2010 9:47 pm Post subject: |
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I agree wtih AMW. Looks awesome. (hadn't seen it before) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Nov 24, 2010 12:10 pm Post subject: |
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I hadn't seen it before either, and I'm watching this topic religiously! If I had seen it, I would already have said this stuff is totally awesome! Love both the cathedral and the caves. Makes me want to walk around in there, really! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Nov 27, 2010 8:10 am Post subject: |
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Quote: |
What's wrong with my cathedral? NO single reply?
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Absolutely nothing. It's just that people don't check the forums that regularly.
Great work. You should really turn this into a big game. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sat Nov 27, 2010 8:34 am Post subject: |
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chronozphere wrote: |
Quote: |
What's wrong with my cathedral? NO single reply?
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Absolutely nothing. It's just that people don't check the forums that regularly. |
Actually, I normally check the forums around 2-3 times a day _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Nov 27, 2010 9:00 am Post subject: |
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AWM Mars wrote: |
Actually, I normally check the forums around 2-3 times a day |
Me too. Something must have gone wrong with the cathedral posts or I would have seen them immediately. Glad to see everything's ok now. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Nov 27, 2010 5:57 pm Post subject: |
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Another time to thank you for your kind replies. Your positive responds keep me working further on my project.
The bad news about Torque frightened me to have a bad influence...
But soon i keep on searching for another engine to let you walk through my little world. I want it for myself, for sure.
Besides this, i joined a group of developers that is happy to have me as modeller. They just switched from Ogre to UDK as engine,
so i have time to make/modify some models for them. Personally i find the UDK unuseable like most other editors;
but when i only have to model and do the basic texturing, i feel comfortable with this. Their and my style is compatible,
so i can do things for both of us. And sometime i see my creations in a really sophisticated engine; that's cool. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Nov 27, 2010 6:03 pm Post subject: |
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I just love those caves ,Great work as usual.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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