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My game ideas
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Mon Oct 12, 2009 6:56 pm    Post subject: Finally she's there! Reply with quote

I am soo glad:

To present you my first NPC in his(her!) environment:
Martha Herbarth, the herbalistess. Here you can buy and sell, what almost every adventurer is able to loot early: herbs.
Glad i am, because first time DeleD takes several minutes to calculate the lightmaps.
I made Martha from today (Mon, 2009-10-12) in the early morning up to now: 20:00 german-summer-time.
After the face was done, i added some nun-like clothes for her head,
and finally i spent some polygons so she has a body - thinking about
total poly's in the scene. See the stats-picture... it's not too much, or?
At last, i got what i want. But i'm afraid of coming mass scenes.
So 'nuff telled, here she is:



As told, the face is enough detailed to get closer: Martha has been a beauty, so take a look:



And here is the screenshot of my work:


(this is non-lightmapped)

Next, after doing this, i start to develop some Trading- and Dialog-Interface. And by the way -
seeing all this in a game-engine would be the absolute fun for me.
If anyone like to test my modes - they are free! Tell me what you want, and i send it to you.

Keep on developing, Deled-Team and Deled-Users!


Last edited by harper on Sun Oct 18, 2009 5:23 pm; edited 1 time in total
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Mon Oct 12, 2009 7:58 pm    Post subject: Reply with quote

Truly awesome work. Shocked

Also, less than 6000 polygons for the whole scene is very good too. I thought you would go over 10.000 for sure, but that was not the case. Love the detailed face too. It's a face you would expect from a herbalistess, sort of. Smile Also, the herbs hanging from the ceiling really add to the atmosphere. All the place needs is a bit more detail in the background.

Keep up the good work!
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Mon Oct 12, 2009 9:03 pm    Post subject: Reply with quote

The clothing looks a bit like chain maille...if it is you might want to replace it with fabric. I've worn it before and I can tell you no sane person would wear it all day unless they had to. It's heavy and it stinks.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Mon Oct 12, 2009 9:50 pm    Post subject: Reply with quote

Wow... Awesome texturing job. Surprised
I'd love to know how you make human faces. And where do you get the face textures?
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Mon Oct 12, 2009 10:15 pm    Post subject: Finally she's there! Reply with quote

To John:
The texture is wool. But: OK, texturing clothes is a big problem for me now. I am looking for "wearable" textures all days.
It cannot be solved by exporting uv-maps and drawing each cloth for every character?

To chronosphere:
I took half of a photo, mirrored it, loaded it as a "background image", created a 16-cylinder. drawed the major lines in the face of that half-face, doubled the half-head; combined, weld vertexes and extruded all in z-axis and doing a little fine-tuning, - that's all. Appoximate 4 hours.
See inspirations on page 2 of this thread.
And: Half-Picture taken from the internet.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Oct 18, 2009 5:57 pm    Post subject: Symmetry Reply with quote

I learned to work without automatted symmetry. Deled is just "as is" able to save half of my work:
i only do one half of an object, copy and paste and mirror, and see the result.
This you can do with almost everything, especially complicated models like faces.
Now i take one half of the face of two fotos (2 persons), merge them, mirror them -
and design the mesh from out of a quarter of a shpere to make one half of the face. Here you see:


Now copy, paste, mirror - and i get an entire face.



Faces are not really symmetric, but for my purposes it's ok - and by taking only one half of 2 portraits and morph then, i hope to underrun any personal- or copyrights. Additional i don't broadcast the textures, i only show them "on" my selfmade 3D-models. So the resulting pictures are mine, i think. Is anyone in this forum expert in law, so he/she can judge this ?
Besides, the work with DeleD is only fun, after 2 years of growing in 3D.
Here is my newest face for an NPC, done within 1 day, including googling, painting and modelling. So, what you want more....

As next step, i have to learn clothing. And hair. Does anybody knows a tutorial for hair?

to be continued....
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Sat Oct 24, 2009 8:17 am    Post subject: Reply with quote

Very nice indeed!

I'm wondering: do you use the Insert tool for vertices?
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sat Oct 24, 2009 10:38 am    Post subject: Reply with quote

Wow! awesome herbalist scene Harper!

I'm really looking forward to more of this Smile

cheers,
Paul
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Oct 24, 2009 7:23 pm    Post subject: Reply with quote

Thanx Paul,
and to Jeroen: What is the insert-tool for vertices? I use "split" on edges...?
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Sat Oct 24, 2009 8:24 pm    Post subject: Reply with quote

Harper, in vertex mode, you can easily place new vertices in your models where needed. Select the Insert tool from the Geometry toolbox and then just click on an edge of a model in a 3D view. A new vertex will be created at that location.

I think such a tool is quite suitable for the things you're doing with DeleD. Let me know if this is helpful. Smile

Btw, pressing C when having 2 vertices selected will connect those vertices. So, using the Insert tool in combination with pressing C allows you to add more detail to your models very quickly.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Oct 25, 2009 2:06 pm    Post subject: Reply with quote

Thanx for the very useful tipps. But in the next time my 3D-output will decrease - holydays are over Sad .

But there's another category: animals. So i show you my first horse.
Will get some mor poly's, and transparent hair of course.
Then comes the saddle and all that equipment.


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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Oct 25, 2009 8:24 pm    Post subject: Reply with quote

I just love this work Very Happy ,Shows what DeLeD can do.Although i new this all the time Wink.

Dave
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Oct 25, 2009 8:38 pm    Post subject: Reply with quote

Your horse looks really good.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Sun Oct 25, 2009 9:21 pm    Post subject: Reply with quote

Like the horse. I think its legs are too short though. Other than that, good work. Smile
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Oct 25, 2009 10:07 pm    Post subject: Reply with quote

HORSE
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