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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Mon Oct 12, 2009 6:56 pm Post subject: Finally she's there! |
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I am soo glad:
To present you my first NPC in his(her!) environment:
Martha Herbarth, the herbalistess. Here you can buy and sell, what almost every adventurer is able to loot early: herbs.
Glad i am, because first time DeleD takes several minutes to calculate the lightmaps.
I made Martha from today (Mon, 2009-10-12) in the early morning up to now: 20:00 german-summer-time.
After the face was done, i added some nun-like clothes for her head,
and finally i spent some polygons so she has a body - thinking about
total poly's in the scene. See the stats-picture... it's not too much, or?
At last, i got what i want. But i'm afraid of coming mass scenes.
So 'nuff telled, here she is:
As told, the face is enough detailed to get closer: Martha has been a beauty, so take a look:
And here is the screenshot of my work:
(this is non-lightmapped)
Next, after doing this, i start to develop some Trading- and Dialog-Interface. And by the way -
seeing all this in a game-engine would be the absolute fun for me.
If anyone like to test my modes - they are free! Tell me what you want, and i send it to you.
Keep on developing, Deled-Team and Deled-Users!
Last edited by harper on Sun Oct 18, 2009 5:23 pm; edited 1 time in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Oct 12, 2009 7:58 pm Post subject: |
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Truly awesome work.
Also, less than 6000 polygons for the whole scene is very good too. I thought you would go over 10.000 for sure, but that was not the case. Love the detailed face too. It's a face you would expect from a herbalistess, sort of. Also, the herbs hanging from the ceiling really add to the atmosphere. All the place needs is a bit more detail in the background.
Keep up the good work! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Mon Oct 12, 2009 9:03 pm Post subject: |
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The clothing looks a bit like chain maille...if it is you might want to replace it with fabric. I've worn it before and I can tell you no sane person would wear it all day unless they had to. It's heavy and it stinks. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Oct 12, 2009 9:50 pm Post subject: |
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Wow... Awesome texturing job.
I'd love to know how you make human faces. And where do you get the face textures? |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Mon Oct 12, 2009 10:15 pm Post subject: Finally she's there! |
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To John:
The texture is wool. But: OK, texturing clothes is a big problem for me now. I am looking for "wearable" textures all days.
It cannot be solved by exporting uv-maps and drawing each cloth for every character?
To chronosphere:
I took half of a photo, mirrored it, loaded it as a "background image", created a 16-cylinder. drawed the major lines in the face of that half-face, doubled the half-head; combined, weld vertexes and extruded all in z-axis and doing a little fine-tuning, - that's all. Appoximate 4 hours.
See inspirations on page 2 of this thread.
And: Half-Picture taken from the internet. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Oct 18, 2009 5:57 pm Post subject: Symmetry |
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I learned to work without automatted symmetry. Deled is just "as is" able to save half of my work:
i only do one half of an object, copy and paste and mirror, and see the result.
This you can do with almost everything, especially complicated models like faces.
Now i take one half of the face of two fotos (2 persons), merge them, mirror them -
and design the mesh from out of a quarter of a shpere to make one half of the face. Here you see:
Now copy, paste, mirror - and i get an entire face.
Faces are not really symmetric, but for my purposes it's ok - and by taking only one half of 2 portraits and morph then, i hope to underrun any personal- or copyrights. Additional i don't broadcast the textures, i only show them "on" my selfmade 3D-models. So the resulting pictures are mine, i think. Is anyone in this forum expert in law, so he/she can judge this ?
Besides, the work with DeleD is only fun, after 2 years of growing in 3D.
Here is my newest face for an NPC, done within 1 day, including googling, painting and modelling. So, what you want more....
As next step, i have to learn clothing. And hair. Does anybody knows a tutorial for hair?
to be continued.... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Oct 24, 2009 8:17 am Post subject: |
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Very nice indeed!
I'm wondering: do you use the Insert tool for vertices? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Sat Oct 24, 2009 10:38 am Post subject: |
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Wow! awesome herbalist scene Harper!
I'm really looking forward to more of this
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Oct 24, 2009 7:23 pm Post subject: |
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Thanx Paul,
and to Jeroen: What is the insert-tool for vertices? I use "split" on edges...? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Oct 24, 2009 8:24 pm Post subject: |
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Harper, in vertex mode, you can easily place new vertices in your models where needed. Select the Insert tool from the Geometry toolbox and then just click on an edge of a model in a 3D view. A new vertex will be created at that location.
I think such a tool is quite suitable for the things you're doing with DeleD. Let me know if this is helpful.
Btw, pressing C when having 2 vertices selected will connect those vertices. So, using the Insert tool in combination with pressing C allows you to add more detail to your models very quickly. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Oct 25, 2009 2:06 pm Post subject: |
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Thanx for the very useful tipps. But in the next time my 3D-output will decrease - holydays are over .
But there's another category: animals. So i show you my first horse.
Will get some mor poly's, and transparent hair of course.
Then comes the saddle and all that equipment.
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Oct 25, 2009 8:24 pm Post subject: |
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I just love this work ,Shows what DeLeD can do.Although i new this all the time .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Oct 25, 2009 8:38 pm Post subject: |
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Your horse looks really good. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Oct 25, 2009 9:21 pm Post subject: |
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Like the horse. I think its legs are too short though. Other than that, good work. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Oct 25, 2009 10:07 pm Post subject: |
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HORSE _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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