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The Pipeline [working title]
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chronozphere
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Joined: 20 Jun 2006
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PostPosted: Sat Nov 21, 2009 9:38 pm    Post subject: Reply with quote

Well... you will most likely slide along a wall which will cause some damage. A frontal hit causes more damage and might actually kill you, depending on your health. (Need to add some kind of explosion effect for that) Smile
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Jeroen
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PostPosted: Sat Nov 21, 2009 10:05 pm    Post subject: Reply with quote

That's what I want to hear more about: explosion effects. Got any technique(s) in mind on how to achieve that effect?

Also, can you tell a little more about handling the camera in the game? I'm just curious, having never coded a game like that myself. Smile
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chronozphere
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PostPosted: Sat Nov 21, 2009 10:35 pm    Post subject: Reply with quote

Well... The explosion is probably going to rendered using a particle system. This system contains a list of particles. Every particles has some data like, position, rotation, color, speed, lifetime etc.. They will be rendered as textured quads. Every particle effect has it's own texture, it's own particle creation- and particle update routines which are used to specify the behaviour and appearance of the system. Smile

The camera is easy to explain but hard to implement. I made a special coordinate system (very special, called "tunnel coordinate system") that is warped along the entire track. It consists of 3 components just like x, y and z, but they have different functions, and are called ARC, RD, and LN (Arc Length, Radial distance and Longtitude).
I use these coordinates to denote positions inside the tunnel.
Every vehicle has a position like this and a camera position and camera lookat which are relative to this position. These are all tunnel coordinates and can be converted (by a lot of mathy routines) to World coordinates. These world coordinates are send to OpenGL.

Hope this makes things clear. Smile

P.S: I need a name for this game (pipelineGame is obviously a working title). I've posted a few of my suggestions in the thread at PGD, but I would like to hear some cool suggestion from you guys too. I'm in a bit of a hurry because I want to add this title to my game menu.
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chronozphere
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PostPosted: Sun Nov 29, 2009 11:55 pm    Post subject: Reply with quote

Okay.. The deadline for the compo was today..... and I JUST MADE IT. Very Happy

The name of the game is: "Tube Runner".

I've just submitted the game at www.pgdannual.com. I'm sure you guys will be able to play it very soon. Smile
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Jeroen
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PostPosted: Mon Nov 30, 2009 7:37 am    Post subject: Reply with quote

Congrats man! Excellent job! Very Happy
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Grandmaster B
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PostPosted: Mon Nov 30, 2009 1:59 pm    Post subject: Reply with quote

Looks good from the screenshots. I wish you good luck!
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chronozphere
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PostPosted: Sat Dec 05, 2009 4:34 pm    Post subject: Reply with quote

Ok.. here it is:

http://nashasoft.web44.net/TubeRunner.zip

Hope you enjoy! Very Happy

There are a few highscores allready, but they are easy to beat. Smile

I might make a remake in the future, but this will not happen within six months. I first need a better engine. Also, I want to spend some time on DeleD development. Smile
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MeinenM
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PostPosted: Sat Dec 05, 2009 5:31 pm    Post subject: Reply with quote

Love the arcade style game, but the car just seems a little off to me
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trucker2000
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PostPosted: Sat Dec 05, 2009 6:07 pm    Post subject: Reply with quote

chronozphere wrote:
Ok.. here it is:

http://nashasoft.web44.net/TubeRunner.zip

Hope you enjoy! Very Happy

There are a few highscores allready, but they are easy to beat. Smile

I might make a remake in the future, but this will not happen within six months. I first need a better engine. Also, I want to spend some time on DeleD development. Smile


Ok, so how do we use it? In the zip are 3 vorbis dll's and a common folder that includes a dxs and some sound files.
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chronozphere
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PostPosted: Sat Dec 05, 2009 6:44 pm    Post subject: Reply with quote

Quote:

Love the arcade style game, but the car just seems a little off to me


Haha.. Thanks. Smile Yeah.. I'm not a great artist. What kind of vehicle would you prefer?

@trucker2000:
First, Run the OpenAL 1.1 Installer (you need OpenAL) Smile

Then run "TubeRunnerGame.exe". Smile

If you cant find them, the archive is not complete. It should be complete (just checked). Can you download it again?
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trucker2000
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PostPosted: Sat Dec 05, 2009 8:48 pm    Post subject: Reply with quote

Haha. The first 3 times I downloaded, I only got half of the zip. The fourth time was a charm.
That's a fun little game. Hard to get thru without crashing, but hey, that's part of the challenge. Great going.
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chronozphere
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PostPosted: Sat Dec 05, 2009 10:00 pm    Post subject: Reply with quote

Quote:

Haha. The first 3 times I downloaded, I only got half of the zip. The fourth time was a charm.
That's a fun little game. Hard to get thru without crashing, but hey, that's part of the challenge. Great going.


Thanks.... The game is not meant to be "finished". It's just a matter of getting as many points as possible. Smile
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MeinenM
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PostPosted: Sun Dec 06, 2009 7:18 pm    Post subject: Reply with quote

chronozphere wrote:
Quote:

Love the arcade style game, but the car just seems a little off to me


Haha.. Thanks. Smile Yeah.. I'm not a great artist. What kind of vehicle would you prefer?



I'm not sure, have you ever played f-zero x for the nintendo 64? Its sort of a futeristic racing game with cool hover cars, i was thinking something like that. You can google f-zero x to see what im talking about.
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trucker2000
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PostPosted: Sun Dec 06, 2009 8:38 pm    Post subject: Reply with quote

Well if you don't win, then someone made a super awesome game. My grandson had a ball all day playing your game. He beat my high score the first run thru. Confused
It's a fun game to play. (quite addicting too)
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Sun Dec 06, 2009 9:48 pm    Post subject: Reply with quote

trucker2000 wrote:
Haha. The first 3 times I downloaded, I only got half of the zip. The fourth time was a charm.
That's a fun little game. Hard to get thru without crashing, but hey, that's part of the challenge. Great going.


If people are having trouble downloading chronozphere's entry, there is a newer link directly from the PGD Annual competition site:

AthenaOfDelphi wrote:

To download the final competition submissions, these links will work:-

NashaSOFT
NecroSOFT
Noeska
Paul Nicholls


NashaSOFT is TubeRunner (chronozphere's entry)...

Paul Nicholls is mine Wink

cheers,
Paul
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