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The Pipeline [working title]
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sun Nov 08, 2009 6:14 pm    Post subject: Reply with quote

I am using DeleD (with two plugins I made specially for this project). For rendering I use OpenGL. I've written a simple engine that provides the rendering functionality. No third party libraries are used.

When I'm done with this project, I'm probably going to start a new "engine" project. I might replace this engine by a more sophisticated one (probably still one of my own making). Smile
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Nov 14, 2009 10:54 am    Post subject: Reply with quote

The vehicle model i'm going to use (Just finished texturing):


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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Nov 14, 2009 1:09 pm    Post subject: Reply with quote

If I were you I would get rid of the Obvious multiplied, half erased and blurred wireframe:P you know, metal scratches on the edges which makes it lighter. These very dark lines don't really make sense to me.

Use a bevel (if you use photoshop) here and there to pop the metal plates slightly.

Add some dirt/scratches that face from the front to back, showing it has been racing for some time. The dirt you are using now doesn't reflect that it has been used to race.

The red looks really bad, I don't know if it is a light, or just paint. But it just looks like a brush stroke to me:)

hope you can do something with these crits. Your game looks very interesting.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Nov 14, 2009 3:37 pm    Post subject: Reply with quote

Hey Elementrix. Thanks for your comments. Smile

It's actually the first model i have fully textured. And I'm quite happy with it (for now). I've been working on the texture for more than 6 hours. The game must be ready within two weeks so I don't have time to tweak that texture anymore. The red looks ugly indeed, but I did it on purpose because I want to replace that color (for the different players). (255, 0, 0) is easy to detect and replace. I could have chosen for a more advanced color replacement approach but I wouldn't have time to implement that. Wink


Last edited by chronozphere on Sat Nov 14, 2009 3:40 pm; edited 1 time in total
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Nov 14, 2009 6:02 pm    Post subject: Reply with quote

That is one interesting looking car. Smile Good job on it.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Nov 14, 2009 6:33 pm    Post subject: Reply with quote

Haha.. Thanks. Wink Don't know whether you can call it a car. It's more like a futuristic hovercraft (It has no wheels and floats in the air).
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Nov 20, 2009 7:45 pm    Post subject: Reply with quote

Some delicious screenshots (Powerup models added) Razz





That graph on the top right is temporary. It is used for AI debugging. Smile
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stuwk
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Joined: 03 Nov 2009
Posts: 22
Location: Canada

PostPosted: Fri Nov 20, 2009 8:27 pm    Post subject: Reply with quote

Actually i think the vehicle looks good with the really dark lines. The vehicle looks really small compared to the pipe and makes it feel like your shrunk.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Nov 21, 2009 5:02 pm    Post subject: Reply with quote

Video: http://www.youtube.com/watch?v=JVX_hcfE7GQ
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Nov 21, 2009 5:06 pm    Post subject: Reply with quote

cool, somehow reminds me of those old nintendo 64 snowboard games, I think it was called snowkids but not sure:P

I like it.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5325
Location: The Netherlands

PostPosted: Sat Nov 21, 2009 5:47 pm    Post subject: Reply with quote

Very impressive! I like the lightmapping. It gives a very nice atmosphere. Cool What happens if you crash into something?

I think I should link such videos on the delgine youtube channel, don't you?
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chronozphere
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Joined: 20 Jun 2006
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Location: Netherlands

PostPosted: Sat Nov 21, 2009 6:35 pm    Post subject: Reply with quote

Thanks for the nice comments. Smile

Quote:

I think I should link such videos on the delgine youtube channel, don't you?


Sure, the more vids the better. Wink
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sat Nov 21, 2009 7:22 pm    Post subject: Reply with quote

Looks very cool! With some motion blur and down-tempo music this could be a very nice game like Audiosurf Smile
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sat Nov 21, 2009 7:49 pm    Post subject: Reply with quote

Ok, added to favorites on the delgine channel. Smile

But hey, what happens when you crash into something?
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stuwk
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Joined: 03 Nov 2009
Posts: 22
Location: Canada

PostPosted: Sat Nov 21, 2009 9:21 pm    Post subject: Reply with quote

Wow that looks awesome. Just something about the ship... I cant put my finger on it just somethings off.

Like Jeroen said, what happens when you crash?
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