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SciFi MMo (No Title Yet) Warning lots of images. Update!

 
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Daniel
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Joined: 22 Sep 2009
Posts: 16

PostPosted: Fri Sep 25, 2009 9:16 pm    Post subject: SciFi MMo (No Title Yet) Warning lots of images. Update! Reply with quote

Hey there,

Guess most of you don't know me yet so "Hello".

I am working on a Sci Fi mmo with the realmcrafter engine, and been working with DeleD for this.

Arrow Basic outline of the project: The game will take place in a persistent online universe like a regular MMo and will include most of the functions you would expect in games, however it differs slightly from regular MMO's as its focus is on raiding. By this i mean you don't level up from lv1 to whatever but instead you raid in instances (5 to 20 players) and by doing that gain new spells and armor thus improving your character.

Arrow Game world: The game will consist of the main Hub (Battlecruiser) where you gather with friends have a chat and get missions/armor/spells. From there you will travel (with transport aircrafts) to different locations where the raid instances are.


Request: Can anyone explain to me how to get the elevator to move up and down and open the door? (or point me to a tutorial Razz )
So on to the screenshots part Laughing

Bunker.

Guarded Camp

Elevator

Elevator 2.

Hangar (Planes Leaving)

Wallpaper/MenuBackground.

BattleCruiser.
BattleCruiser.

Holographic BattleMap

RoyalSpacePort1.

RoyalSpacePort2.

RoyalSpacePort3

RoyalSpacePort4.

Shuttle.



Please assist me in making these models better and provide constructive critisism.
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Last edited by Daniel on Sat Sep 26, 2009 12:26 am; edited 1 time in total
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Sep 25, 2009 11:20 pm    Post subject: Reply with quote

Your models look good. I can't help you with realm crafter.
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Daniel
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Joined: 22 Sep 2009
Posts: 16

PostPosted: Sat Sep 26, 2009 12:25 am    Post subject: Reply with quote

Update: Been working on the Hangar for the battlecruiser.






Critisism is welcome:)
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Sep 26, 2009 6:51 am    Post subject: Reply with quote

I like the hangar,lots of detail.Draws your eyes to every corner,should look good textured Very Happy .

Dave
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Daniel
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Joined: 22 Sep 2009
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PostPosted: Sat Sep 26, 2009 8:45 am    Post subject: Reply with quote

Yea will have to wait with texturing i'm really not good at it Razz
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Sep 26, 2009 9:00 am    Post subject: Reply with quote

I very much like what you've created sofar. Nice, clean geometry. Be sure to keep it clean when adding new details.

If you're looking for critisism: some areas look a little blocky/cubic. I would use more soft corners. Also, I don't know if you're using prefabs, but scenes like this would really benefit from using them.

Keep it the good work! Smile
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Daniel
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Joined: 22 Sep 2009
Posts: 16

PostPosted: Sat Sep 26, 2009 10:05 am    Post subject: Reply with quote

Thanks Jeroen, i like to keep a clean geometry as it can be a pain if the engine triangulates it resulting in something pretty messed up Evil or Very Mad (learned that the hard way Smile )

Yep been using the prefabs (comes in quite handy) for example the aircrafts are all prefabs and some of the prefabs provided by DeleD were used too Very Happy

@Jeroen: Are the supplied DeleD prefabs licensed in anyway?
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Jeroen
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PostPosted: Sat Sep 26, 2009 12:07 pm    Post subject: Reply with quote

Daniel wrote:
@Jeroen: Are the supplied DeleD prefabs licensed in anyway?


Nope, no strings attached. You can use them for whatever you like, as with all files that come with DeleD. Smile
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