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Crafting a Church

 
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Mon Oct 19, 2009 9:07 am    Post subject: Crafting a Church Reply with quote

A "Tutorial" that explains extrude. Everybody does it different, this is my way. I create nearly all my scenes / models this way.

If you play trough the Tutorial you will get this (Texturing & Lightmapping not documented, only the Building part!):



Download the PDF Here

Hope this helps somebody! If you find any errors, critique, questions please feel free to ask.

Cheers!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Mon Oct 19, 2009 11:04 am    Post subject: Reply with quote

Excellent work there, Nocturn! Very Happy That tutorial must have taken some time to construct. Very nice job indeed - this will benefit a lot of people, I think. Smile
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Mon Oct 19, 2009 12:36 pm    Post subject: Reply with quote

Very nice work Nocturn. I've been thinking...how about a tutorial contest?
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Oct 20, 2009 10:37 am    Post subject: Reply with quote

Awesome tutorial. Smile The only thing i missed was the texturing part.

A tutorial contest? I submit my "making a mech" tutorial haha (because I don't have time to make a new one now). Razz
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Tue Oct 20, 2009 8:50 pm    Post subject: Reply with quote

chronozphere wrote:
Awesome tutorial. Smile The only thing i missed was the texturing part.


Thanks chronozsphere! I will add the Texturing and Lightmapping Part later this week Smile I'll keep you updated.
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moraldi
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Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Wed Oct 21, 2009 7:51 am    Post subject: Reply with quote

I liked the tutorial.
Is there any way to remove duplicate vertices because of the multiple extrude commands?
I am asking because the final result is not "solid":



Also I noticed there there are a lot of double overlapping polygons and this is not good for a game engine.

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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Oct 21, 2009 10:18 am    Post subject: Reply with quote

moraldi wrote:
Is there any way to remove duplicate vertices because of the multiple extrude commands?


Yes you can either select the Vertices. Or connect overlapping Vertices.

About the Overlapping Polygon on the Stairs: Yes that is an overlapping Polygon. My fault will correct if possible, just Extrude the Doorframe and then move only the two sides that are facing outwards. Problem solved Smile

Thanks!
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moraldi
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Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Wed Oct 21, 2009 12:28 pm    Post subject: Reply with quote

Thanks Nocturn.
I am waiting for reading the tutorial about texturing.
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nu
Member


Joined: 23 May 2009
Posts: 13
Location: Thailand

PostPosted: Thu Oct 22, 2009 5:57 am    Post subject: Reply with quote

Very Happy great tutorial
If there are many tutorials, more people will support
this program.
Because the newbies, they haven't any knowledge about
modeling. They need more tutorial to practice their skill.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Thu Oct 22, 2009 8:22 am    Post subject: Reply with quote

This tutorial should be in the Wiki. Smile
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Thu Oct 22, 2009 2:35 pm    Post subject: Reply with quote

Jeroen wrote:
This tutorial should be in the Wiki. Smile


Yes i will put it in the Wiki when it's completed. At first i wanted to do everything in the wiki but it's a little complex, but i found a nice Add-on for Openoffice: Odt2Wiki.
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