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DMF support still needed?

 
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Jan 19, 2010 7:37 pm    Post subject: DMF support still needed? Reply with quote

Hey developers,

DeleD still has DMF support. New users might still use it without knowing it's depricated. I did a quick test and it is possible to make a scene containing a skeleton, saving it in DMF format, opening it and loosing your skeleton without knowing what happened. Very bad eh? Cool

So what should we do with DMF?

In my opinion we should show a warning dialog when a user tries saving a scene as DMF. We could eventually delete it from the project (maybe in 6 months or so).

Opinions? Smile

Edit: Just noticed that the DML functionality depends on the DMF code. This makes removing more complicated. Maybe we could create a low priority "feature request" to the tracker, about upgrading the DML format to XML. Smile
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Jan 20, 2010 7:42 am    Post subject: Reply with quote

Yep, eventually the DMF format can be removed, if you ask me. DXS has been around for quite some time now so I expect most users to have their scenes in that format. But... assumptions are the mother of all f*ck-ups, so I'm open for more suggestions. Smile
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