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Here is my first full model
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AWM Mars
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Joined: 06 Jan 2010
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Location: Wilts England

PostPosted: Tue Jun 22, 2010 8:59 am    Post subject: Reply with quote

I completed a new project which I call Tubes And Caverns. It starts you in a large underground man made cavern, which looks like it contains some sort of toxic water.
You make your way across this 'water' to the opposite side and you have 5 tunnels to choose from. All eventually linkup together, some are longer than others. They all contain a variety of sensors which trigger different sounds.
Once you reach the main cavern, there is a music track which is quite rousing and cheering, along with a stone pinnacle and a aura. The experience is an experiment for a client. It is not available from our demo access yet, until we have had a thumbs up from the client, but here are some screen shots I grabbed while checking it out.





I'll post a picture from the main cavern with the aura later, when I have someone in the picture other than me Smile .
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Jeroen
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PostPosted: Wed Jun 23, 2010 6:51 am    Post subject: Reply with quote

Shocked Oeh, I like! This spooky atmosphere does the job alright for me. Very Happy
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chronozphere
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PostPosted: Wed Jun 23, 2010 10:37 am    Post subject: Reply with quote

Wow.. that's a superb looking scene there. I might draw some inspiration from it for my next videogame. Very Happy
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AWM Mars
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Location: Wilts England

PostPosted: Thu Jun 24, 2010 4:11 pm    Post subject: Reply with quote

Thanks for the feedback. Smile

I just checked, this world is now connected to our demo access, so you can experience it for yourself. Make sure you have your speakers/headphones connected. Wink

Hopefully, this may lead onto a much bigger labryth envionment.

I'm playing with Truespace 7.6 now, I do not intend to model in there, hell no, its akin to blender.. it may do evenything and very well, but its overwhelmingly complicated and another reason why programmes fail to hit the mainstream, due to non mainstream menuing conventions.

What I am trying to use it for, scene management. It comes with skeleton rigging, animations, physics, collaboration networking layers, particle creation, shaders etc etc etc... I will create all my models, scenes and assets in DeleD, then export them as OBJ's. Using the Luuv (not my spelling) plug-in, I can then import everything into TS. It comes with a liteweight player/client and can also be hosted in our wrapper, we are just checking that it will link to our own collaboration server.
The server also comes with VIOP layers by default. It is limited by default to 10-15 connected users per world, but as soon as we interface that to our server, we can up that to around 1,000.

This is a stepping stone between now and when we industralise the MPEG player/client for VR environments. Smile

Enjoy the world.... might want to make sure your teddy is close at hand Twisted Evil
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AWM Mars
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PostPosted: Thu Aug 05, 2010 8:27 am    Post subject: Reply with quote

Well, seems I wasted many hours in Truespace. All it did was screw my mind and break my workflows in the ilks of DeleD lol.

I have been busy with quite a few projects underway and at various stages. I thought I'd share a couple of pictures of one of the more advanced projects, ableit it is not complete and assuming I get the elevator physics sorted, the central core design may change radically.

The Ground Floor Lobby


The First Floor Gallery


Shot of one of the Second Floor Theatres

There will be 3 other theatres, specialising in Nutrition, Health, Meditation and Yoga excercises, along with this, the main presentaion theatre.
The lobby/gallery will have art and some ambient music, they are mainly for relaxing and conversation.
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AWM Mars
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PostPosted: Wed Aug 11, 2010 5:47 pm    Post subject: Reply with quote

I've been doing some cleaning up, optimising etc to this project. As you can see from the pictures below, it looks the same, but instead of getting 35-40fps, I now get 130+fps and the environment renders in around 15 seconds, as opposed to almost 2 minutes previously.







There is some Alpha fighting going on, not DeleDs fault, it looked fine in there, it's the Ogre based platform we use currently. Hopefully it won't be long before we change to our new wrapper solution Very Happy
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trucker2000
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PostPosted: Wed Aug 11, 2010 10:34 pm    Post subject: Reply with quote

Wow. I love that scene.
From 35 to 130 fps is an awesome increase. Congrats.
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AWM Mars
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PostPosted: Thu Aug 12, 2010 8:13 am    Post subject: Reply with quote

Thanks Very Happy

I grabbed this shot that shows the increase in FPS from the orginal shots.


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Jeroen
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PostPosted: Thu Aug 12, 2010 8:47 am    Post subject: Reply with quote

Those couches look great! Good work there (as usual), AWM. Smile
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AWM Mars
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Location: Wilts England

PostPosted: Thu Aug 12, 2010 3:55 pm    Post subject: Reply with quote

Jeroen wrote:
Those couches look great! Good work there (as usual), AWM. Smile

Thanks for the comments, and thanks for the bevel tool that I used on the couches Smile
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