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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Fri Oct 29, 2010 2:56 pm    Post subject: Reply with quote

AWM Mars wrote:

If I tried to create say a dog, I would have to label it for you Laughing


Laughing I hear ya, I hear ya. Laughing
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trucker2000
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PostPosted: Fri Oct 29, 2010 10:23 pm    Post subject: Reply with quote

Jeroen wrote:
AWM Mars wrote:

If I tried to create say a dog, I would have to label it for you Laughing


Laughing I hear ya, I hear ya. Laughing

If I were to make a dog, lables would do no good. You still wouldn't know what it was. Very Happy
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AWM Mars
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Joined: 06 Jan 2010
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Location: Wilts England

PostPosted: Sat Oct 30, 2010 4:25 pm    Post subject: Reply with quote

I created a Pitcher to share. I made the glass texture that is shown in the picture, for a client, so did not include that in the DPS file, I included a different one instead, same goes for the gold rim texture, but I substituted it with another version.



http://www.working.yourinside.com/Models/Ornaments/Pitcher.dps

Enjoy
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harper
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Joined: 19 Jul 2007
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PostPosted: Sat Oct 30, 2010 4:35 pm    Post subject: Reply with quote

Wow! AWM, You're getting better day by day. BUT:
What when you dim the lights?
Programmers wanted: We (artists) would like to see reflections etc.
Where is the "shader-maker" for DeleD?
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AWM Mars
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PostPosted: Sat Oct 30, 2010 8:21 pm    Post subject: Reply with quote

Thanks for the coment harper Smile

For some reason, my remote server is offline... will post when it comes back... I just paid them, so they better not have done a runner lol.
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AWM Mars
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PostPosted: Sun Oct 31, 2010 8:33 am    Post subject: Reply with quote

All is well and running again, appears the 'upline service provider' had issues.

I made this yesterday but couldn't upload until today, no problem.



Very simple, dustpan and brush. I hilighted them in the picture, showing the polygons, as I was a bit rushed with the lighting and couldn't show the contours of the handles etc.

The model includes the textures. Enjoy.

http://www.working.yourinside.com/Models/Utilities/Dustpan-Brush.dps
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AWM Mars
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PostPosted: Sun Oct 31, 2010 9:09 am    Post subject: Reply with quote

harper wrote:
Wow! AWM, You're getting better day by day. BUT:
What when you dim the lights?
Programmers wanted: We (artists) would like to see reflections etc.
Where is the "shader-maker" for DeleD?

That would be a welcome sight, however, consider... in what format would you create your shaders? DirectX or OpenGL? How would you export them with the models, given the variety of formats DeleD supports in exporting.
I agree material handling could do with refining, but it is adequate for me. Moreso when I take my models into a scene manager and work more on them there. Now, if the DeleD community of programmers are taking up the challenge to create an associate programme that works alongside with DeleD, and that included shader handling........ Cool
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AWM Mars
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PostPosted: Mon Nov 01, 2010 12:58 pm    Post subject: Reply with quote

Another in the series, this time from the Utilities directory, a Letterplate and Knocker. The knocker is separate, so you can choose whether to use this or not.



http://www.working.yourinside.com/Models/Utilities/LetterboxAndKnocker.dps

Enjoy Smile
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AWM Mars
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PostPosted: Mon Nov 01, 2010 4:24 pm    Post subject: Reply with quote

Last one today, this time a Desk Lamp, based upon one I bought from Ikea.



Here is the Package, which includes the 'light shaft' prim. I used a texture set for creating light, cast no shadows, has high reflection and transparency, but also altered the transparency of the vertice colours near the desk, to get the fade effect.

http://www.working.yourinside.com/Models/Furniture/DeskLamp1.dps

Oh, I used 2 lights for the scene, a spotlight placed inside where the bulb is, set to intensity 300. A directional light source, set to intensity 50. The viewport background I set to black in Options-Colours.
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AWM Mars
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PostPosted: Tue Nov 02, 2010 9:40 pm    Post subject: Reply with quote

Today is a traditional Vinegar bottle.



And the dps file http://www.working.yourinside.com/Models/Condiments/VinegarBottle.dps

The vinegar texture is actually a beer texture, but the principals are the same, as are the settings in the materials file. Enjoy Smile
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AWM Mars
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PostPosted: Fri Nov 05, 2010 10:31 am    Post subject: Reply with quote

Another one for the Fixtures and Fittings folder. A door handle.

I made this one with a couple of alternatives included. The door handle base plate is separate, so you can choose the alternative and have a keyhole. I've also included a screw head, complete with master texture which has several variations, that you can copy and use if you need screws.



http://www.working.yourinside.com/Models/FixturesNFittings/DoorHandle.dps

The actual Polygon etc count, will rely on which base plate you need and whether you use the screw head or not. Enjoy
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Jeroen
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PostPosted: Fri Nov 05, 2010 1:31 pm    Post subject: Reply with quote

You're on a roll there, AWM, keep it up! Very Happy
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AWM Mars
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PostPosted: Fri Nov 05, 2010 2:29 pm    Post subject: Reply with quote

Thanks, it's the winter nights drawing in, a bit of time on my hands to catchup with things I've neglected, yet enjoy doing Very Happy
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AWM Mars
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PostPosted: Fri Nov 05, 2010 5:30 pm    Post subject: Reply with quote

Last one for today. This time a Scene Prop, a Wagon Wheel. Probably from around the Roman era, a 'domestic' wheel.



http://www.working.yourinside.com/Models/SceneProps/WagonWheel.dps

Seems I'm spending quite a bit of time making the scene for the models Smile but I enjoy it.
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Fri Nov 05, 2010 6:49 pm    Post subject: Reply with quote

Keep going. Smile Subtle details make games. The best ones out there are the ones where you can play it once, and come back for a 2nd, 3rd, or 4th time and still discover new details that you missed before.
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