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Jeroen Site Admin

Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Oct 29, 2010 2:56 pm Post subject: |
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| AWM Mars wrote: |
If I tried to create say a dog, I would have to label it for you  |
I hear ya, I hear ya.  _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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trucker2000 DeleD PRO user

Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Fri Oct 29, 2010 10:23 pm Post subject: |
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| Jeroen wrote: |
| AWM Mars wrote: |
If I tried to create say a dog, I would have to label it for you  |
I hear ya, I hear ya.  |
If I were to make a dog, lables would do no good. You still wouldn't know what it was.  _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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harper Member

Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Oct 30, 2010 4:35 pm Post subject: |
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Wow! AWM, You're getting better day by day. BUT:
What when you dim the lights?
Programmers wanted: We (artists) would like to see reflections etc.
Where is the "shader-maker" for DeleD? |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sun Oct 31, 2010 9:09 am Post subject: |
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| harper wrote: |
Wow! AWM, You're getting better day by day. BUT:
What when you dim the lights?
Programmers wanted: We (artists) would like to see reflections etc.
Where is the "shader-maker" for DeleD? |
That would be a welcome sight, however, consider... in what format would you create your shaders? DirectX or OpenGL? How would you export them with the models, given the variety of formats DeleD supports in exporting.
I agree material handling could do with refining, but it is adequate for me. Moreso when I take my models into a scene manager and work more on them there. Now, if the DeleD community of programmers are taking up the challenge to create an associate programme that works alongside with DeleD, and that included shader handling........  _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Mon Nov 01, 2010 4:24 pm Post subject: |
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Last one today, this time a Desk Lamp, based upon one I bought from Ikea.
Here is the Package, which includes the 'light shaft' prim. I used a texture set for creating light, cast no shadows, has high reflection and transparency, but also altered the transparency of the vertice colours near the desk, to get the fade effect.
http://www.working.yourinside.com/Models/Furniture/DeskLamp1.dps
Oh, I used 2 lights for the scene, a spotlight placed inside where the bulb is, set to intensity 300. A directional light source, set to intensity 50. The viewport background I set to black in Options-Colours. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Jeroen Site Admin

Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Nov 05, 2010 1:31 pm Post subject: |
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You're on a roll there, AWM, keep it up!  _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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John DeleD PRO user

Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Fri Nov 05, 2010 6:49 pm Post subject: |
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Keep going. Subtle details make games. The best ones out there are the ones where you can play it once, and come back for a 2nd, 3rd, or 4th time and still discover new details that you missed before. |
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