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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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harper Member

Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Wed Nov 10, 2010 5:05 am Post subject: |
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Looks really nice. And the texture with the smaller tiles is impressive.
Of course it is not so, but it looks nearly "bumped". |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Wed Nov 10, 2010 8:43 am Post subject: |
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Yes, I have quite a few like that. I installed CrazyBump and went mad on nearly all my current collection of textures. CrazyBump creates not just Bump Maps, Occulsion, Specular etc etc, but also a '3D colour' version which has shadows, hilights etc included. If tweaked correctly, you can achieve a look like you see in the shot.
Enjoy
Oh BTW, you are free to right click these pictures and save as onto your system for use in your own projects.  _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Last edited by AWM Mars on Tue Dec 14, 2010 9:58 pm; edited 1 time in total |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Thu Nov 11, 2010 4:09 pm Post subject: |
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More from the Scene Props section, this time a Cotton Reel, Needle and Thread.
There is a small section of thread hanging from the needle, that I added for greater realism, however it does add Polygons=362 Edges=738 Vertices=378 to the total shown in the picture, simply delete that if not needed. The textures are quite big, making the download around 900kb, I'm sure you have your own textures, or optimise the ones supplied, more.
http://www.working.yourinside.com/Models/SceneProps/NeedleNThread.dps _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Nov 19, 2010 10:16 am Post subject: |
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Wow.. you allready have an amazing collection of models made. Keep it up! |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sat Nov 20, 2010 9:06 am Post subject: |
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chronozphere wrote: |
Wow.. you allready have an amazing collection of models made. Keep it up! |
Thanks, hopefully someone is making use of them.
Having made movies for many years, one of the biggest time consuming elements per movie is the set creation and 'dressing'. It's all the little things that we take for granted in a scene, that take hours to procure, and place so they look natural. It's those items that I think more about making. Here is an example http://www.wba-advertising.com/wba-internal/movement_test.html This underground car-park was made from scratch soley for this movie in Second Life, as were the animations. The movie was the preface to a commercial for the Avatar control system that I developed. Developed for movie making, but was later also used by our modelling agency on the runway.
As systems become more powerful and we can elaborate our Virtual Scenes to mimic more 'real life', then I believe models like those made here, can be included more and more. For the moment, I foresee these models being used mainly as center pieces or in 'still scenes'. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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trucker2000 DeleD PRO user

Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Dec 15, 2010 1:51 am Post subject: |
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Those look tooooo real. Great work.  _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin

Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Dec 15, 2010 7:31 am Post subject: |
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They're absolutely great! *Downloading now*  _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Fri Dec 17, 2010 7:58 pm Post subject: |
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I was busy developing the Christmas competition scene, when I got involved with creating Oil Lamps. I've spent several hours and came up with this example.
I have not used any PS trickery here, that is a DeleD scene. I've included the model and textures in a dps format, so you can explore the techniques used to create the light effect.
It is a mixture of a Glass PNG, a Flare PNG and Vertice Colours and Transparency values.
The soot on the top of the glass lens, was created by simply selecting the top vertices and making their colour in properties, to black, adjusting the transparency levels to make it look real. I then blended that by adjusting the transparencies and colour, on lower vertices.
The same technique was used with the Aura prim, combined with the Flare PNG texture being set to Add, not Replace or Alphablend. Again, adjusting the Alpha and colour vertice values on the edges, to get the aura to blend with the Glass behind.
The flare effect shows up in almost every direction, due to the texture mapping I setup.
The scene point light was set to a pale yellow, and an intensity of 300 with a short range.
Feel free to use the Oil Lamp in any of your projects, and of course the techniques/textures etc used
http://www.working.yourinside.com/DeleD/Oil_Lamp/Oil_Lamp.dps _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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John DeleD PRO user

Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Fri Dec 17, 2010 8:05 pm Post subject: |
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Beautiful work.  |
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AWM Mars Member

Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Fri Dec 17, 2010 8:44 pm Post subject: |
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John wrote: |
Beautiful work.  |
Thanks... it got my juices flowing, so I made a flat plane and set it up with the texture and the vertice settings, so all you have to do is drop it into the view, rotate towards the camera and you have a lens flare from your lighting
Actually working within DeleD
The dps file which includes the texture and plane.
http://www.working.yourinside.com/DeleD/Oil_Lamp/AuraLensFlare.dps
Enjoy
[EDIT]
To adjust how much of the flare shows, select the inner four vertices, go into properties, then Vertice Colour, below the RGB values is the Alpha value. 255 is no alpha, 1 is 100% alpha. Leave the outer vertices set to value 1, otherwise you will begin to see the edges of the texture.
The texture must be set to cast no shadows, or receive any. I deselected all lightmap settings for this texture, so there should be no artifacts.
One issue I came across is, you may get shadow artifacts (despite them being turned off for this texture) if the Rectangular prim sticks through another surface.
[END EDIT] _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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harper Member

Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Dec 18, 2010 11:41 am Post subject: Lens flare |
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Congratulations!
Wonderful work, AWM. If this was a contest, you win.
I am just working on a similar project, a lantern.
So thanks for the idea of a "simulated" lens flare. |
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trucker2000 DeleD PRO user

Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Dec 18, 2010 10:50 pm Post subject: |
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Wow, all the models look great, but I really like that lamp. Great job there. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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