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Chapel

 
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Feb 12, 2014 3:38 pm    Post subject: Chapel Reply with quote

Something I've worked off and on the last days, sometimes for a few seconds then doing something else. It's relaxing to see it grow. Started to block out the tower just now. Let's see where it goes...

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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Feb 12, 2014 3:43 pm    Post subject: Reply with quote

Looking good so far,I look forward to more progress shots Very Happy .

Dave
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Thu Feb 13, 2014 11:43 am    Post subject: Reply with quote

granada wrote:
Looking good so far,I look forward to more progress shots Very Happy .

Dave


Thanks Dave! It's a slow morning but i managed to get some work done on the tower and belfry. I'm not sure yet about the proportions of the tower so it might change. I mirrored the mesh for this screenshot tough, to get a better feel of the structure:

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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Thu Feb 13, 2014 2:44 pm    Post subject: Reply with quote

Now that's nice.

Ever get tired of doing churches and other medieval architecture? Ever thought of doing something more Sci-fi? Razz
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Thu Feb 13, 2014 5:05 pm    Post subject: Reply with quote

Whoa, although I'd love to see sci-fi stuff, please don't stop creating these medieval architectural scenes - they're great! Very Happy
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CC
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Joined: 26 Nov 2010
Posts: 24
Location: Maine, U.S.A.

PostPosted: Fri Feb 14, 2014 1:05 am    Post subject: Reply with quote

I agree, It's looking really good. nice work.
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Feb 26, 2014 10:15 am    Post subject: Reply with quote

Thanks for the replies guys! I've started to texture it, don't really like the way it's looking now. Needs more work!

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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Wed Feb 26, 2014 10:50 am    Post subject: Reply with quote

If you don't like this, I'm really wondering what it'll look like when you're done with it. Cool I already like this one very much right now! Very Happy
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Feb 26, 2014 11:44 am    Post subject: Reply with quote

Jeroen wrote:
If you don't like this, I'm really wondering what it'll look like when you're done with it. Cool I already like this one very much right now! Very Happy


I really love DeleD as a modeller tough I really rather use 3ds max for UV Mapping, for example DeleD UV rotation with textures which are not of the same dimensions (eg. 512 x 256) are totally screwed and blurred. An example:

Using a 1024 x 512 px DDS


The lower plane is the original orientation and UV mapping DeleD applies to my object, nothing is done.

The middle plane is the same as the lower plane, the only thing done is the rotation. As you can see it's blurry and stretched as hell and therefore unusable.

The upper plane is the way it should look after the rotation. However, it is very time consuming to fix every rotation by hand and DeleD's UV Editor has no snapping functionality... such stuff is much much MUCH easier for me in 3ds max. There i just rotate the UV map by 90 degrees and it's done. No re-scaling, moving around etc.
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Wed Feb 26, 2014 7:43 pm    Post subject: Reply with quote

I also often bump my head when i'm working with texturing models in DeleD. But than again, if i think on how long it would take in (for example) 3DsMax. Wink

Even tough often people make medieval stuff, i believe that as long as you don't just slap a texture on a flat surface, but really put some effort into it, the results stay awesome to look at.

Myself am currently making a small game for school, using DeleD for modeling seen the very VERY tight deadline.

Let us know about the development of you're models, i like it!
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CC
Member


Joined: 26 Nov 2010
Posts: 24
Location: Maine, U.S.A.

PostPosted: Thu Feb 27, 2014 1:15 am    Post subject: Reply with quote

I really like the way you set the lighting. Awesome.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Fri Feb 28, 2014 12:39 pm    Post subject: Reply with quote

Thanks for the example Nocturn! But I must confess I'm a little confused now, as it seems rotating the texture in DeleD 2.45 gives correct result.

Here's what I did:
- create a cube
- assign a material to it
- go to Face mode
- in the 3D view, select the upper face
- select the Rotate tool
- in its properties, type 90
- press OK

Is this what you do also? If not, can you give it a try?
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