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Jobyman Member
Joined: 21 Oct 2004 Posts: 42
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Posted: Thu Nov 11, 2004 10:36 pm Post subject: |
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| are you using dbc or dbp? |
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khris Member

Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Thu Nov 11, 2004 10:50 pm Post subject: |
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| we're using db pro. slowly and surely finishing off the physics with the help of the Newton package. u making somethin similar? |
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khris Member

Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Sat Nov 13, 2004 11:59 am Post subject: |
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| btw, to people thinkin we havent done much recently, check the last entry with pics on the 1st page. comments would be helpful, more comin soon anyway. |
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Chris Member

Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sat Nov 13, 2004 10:04 pm Post subject: |
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That guest a few days ago was me, I'm reduced to using my dads PC untill our network gets sorted out.
If all goes well and Khris can give my gravity granade code the thumbs up, I'll probably have a little video showing that off next weekend. If I can bare to use the command shell FPT that comes with windows, that is. Damn I hate not being able to use the internet on my own PC it's so restrictive. |
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Jobyman Member
Joined: 21 Oct 2004 Posts: 42
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Posted: Sat Nov 13, 2004 11:05 pm Post subject: |
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nah im making an RPG in DBC. Started very recently so nothing visual there. Just making an editor. I'm afraid Deled jsut don't cut it this time . keep this up guys, wanna see some seriously good stuff  |
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khris Member

Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Wed Jan 05, 2005 6:07 pm Post subject: |
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Hey guys, its been a while with a new year at college and everything but progress is slowly being started up again with Mood. A design document is nearly in completion and the layout for the first "proper" level has been finished, all thats left for me to do is make it lol.
In the meantime ive been turning my hand at doing some weapons and items to use with the newly improved physics in the game.
This is the same level you guys have seen earlier, not lighted sorry because it simply takes so damn long on Deled I'll wait untill materials are set up and start my new level to properly deal with that side of things. Hope you like anyway:
sewers bit as well (unfinished)
if you guys like, more updates should (hopefully) crop up on the minion and god forums - http://minionandgod.telefragged.com/forums
tell me what you think anyway, we'll have a little runaround demo out soon for you guys to amuse yourselves for the 5 minutes you break from modelling. ttfn.
khris |
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granada Team member

Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Jan 05, 2005 6:33 pm Post subject: |
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Looking good boys i'le be waiting for the demo
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin

Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Jan 06, 2005 9:43 am Post subject: |
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| Yeah, me too! Very anxious to see this product of hard work in motion! |
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Nocturn DeleD PRO user

Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Jan 06, 2005 10:18 am Post subject: |
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Looks Great! I'le be waiting for the demo,too  |
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Jobyman Member
Joined: 21 Oct 2004 Posts: 42
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Posted: Thu Jan 06, 2005 4:58 pm Post subject: |
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WoW, don't often see anythign good made in DBP, mostly noobs thinking its a drag an drop editor, that's really decent stuff, can't say much until we get a dmo but form the screenies i think the sky looks great in all of them apart from the kinda reddish sky, it just doesn't feel right and also in the sewers there needs to be some blending betwen the ground and the walls, it makes a lot of difference, im guessing that green stuff is...sewage so you cluld like edit the wall texture to have a bit of green stuf fon the bottom of it. apart from that, looking great |
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khris Member

Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Thu Jan 06, 2005 5:09 pm Post subject: |
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thanks for your replies on this. and glad you like it Jobyman as well, thanks for the comment about the sewers, i might get around to adding that texture in,. And as for the sky, well my friends been trying to load a different skybox but it doesnt seem to twork, i kno what you mean but we're stuck with it for the moment lol. As you can probably see most of it is still incomplete as i havent touched it in a very long time. I may revisit it in future but at the moment I'll concentrate on making a new level for the actual demo of the game when i next get some free time.
Keep the comments coming anyway, thanks. |
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Chris Member

Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Thu Jan 06, 2005 7:08 pm Post subject: |
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We plan on dropping DBPro sometime soon, I want to go into C++ a bit more, it's what I started programming in. But I got DBC for my birthday a few years ago and recently got DBP so I started playing with that, it's nice and easy to use but I'm not too keen on it anymore as I finding myself with a lack of control.
As to the demo it may get done tonight or more likely tomorrow. |
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Daaark DeleD PRO user

Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jan 06, 2005 7:13 pm Post subject: |
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| Chris wrote: |
| I want to go into C++ |
Welcome to the jungle  |
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Chris Member

Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Thu Jan 06, 2005 7:23 pm Post subject: |
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I journeyed into that jungle once before, then turned back, this time I'm setting up home . |
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Daaark DeleD PRO user

Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jan 06, 2005 7:29 pm Post subject: |
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| Chris wrote: |
I journeyed into that jungle once before, then turned back, this time I'm setting up home . |
I still struggle with the language after all these years. This may help you out. http://www.parashift.com/c++-faq-lite/ |
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