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MOOD
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Jobyman
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Joined: 21 Oct 2004
Posts: 42

PostPosted: Thu Nov 11, 2004 10:36 pm    Post subject: Reply with quote

are you using dbc or dbp?
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khris
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Joined: 08 Aug 2004
Posts: 55
Location: norwich, england

PostPosted: Thu Nov 11, 2004 10:50 pm    Post subject: Reply with quote

we're using db pro. slowly and surely finishing off the physics with the help of the Newton package. u making somethin similar?
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khris
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Joined: 08 Aug 2004
Posts: 55
Location: norwich, england

PostPosted: Sat Nov 13, 2004 11:59 am    Post subject: Reply with quote

btw, to people thinkin we havent done much recently, check the last entry with pics on the 1st page. comments would be helpful, more comin soon anyway.
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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Sat Nov 13, 2004 10:04 pm    Post subject: Reply with quote

That guest a few days ago was me, I'm reduced to using my dads PC untill our network gets sorted out.

If all goes well and Khris can give my gravity granade code the thumbs up, I'll probably have a little video showing that off next weekend. If I can bare to use the command shell FPT that comes with windows, that is. Damn I hate not being able to use the internet on my own PC it's so restrictive.
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Jobyman
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Joined: 21 Oct 2004
Posts: 42

PostPosted: Sat Nov 13, 2004 11:05 pm    Post subject: Reply with quote

nah im making an RPG in DBC. Started very recently so nothing visual there. Just making an editor. I'm afraid Deled jsut don't cut it this time Smile. keep this up guys, wanna see some seriously good stuff Smile
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khris
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Joined: 08 Aug 2004
Posts: 55
Location: norwich, england

PostPosted: Wed Jan 05, 2005 6:07 pm    Post subject: Reply with quote

Hey guys, its been a while with a new year at college and everything but progress is slowly being started up again with Mood. A design document is nearly in completion and the layout for the first "proper" level has been finished, all thats left for me to do is make it lol.

In the meantime ive been turning my hand at doing some weapons and items to use with the newly improved physics in the game.

This is the same level you guys have seen earlier, not lighted sorry because it simply takes so damn long on Deled I'll wait untill materials are set up and start my new level to properly deal with that side of things. Hope you like anyway:













sewers bit as well (unfinished) Wink





if you guys like, more updates should (hopefully) crop up on the minion and god forums - http://minionandgod.telefragged.com/forums

tell me what you think anyway, we'll have a little runaround demo out soon for you guys to amuse yourselves for the 5 minutes you break from modelling. ttfn.

khris
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Jan 05, 2005 6:33 pm    Post subject: Reply with quote

Looking good boys Very Happy i'le be waiting for the demo Wink

dave
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Jan 06, 2005 9:43 am    Post subject: Reply with quote

Yeah, me too! Very anxious to see this product of hard work in motion!
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Thu Jan 06, 2005 10:18 am    Post subject: Reply with quote

Looks Great! I'le be waiting for the demo,too Wink
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Jobyman
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Joined: 21 Oct 2004
Posts: 42

PostPosted: Thu Jan 06, 2005 4:58 pm    Post subject: Reply with quote

WoW, don't often see anythign good made in DBP, mostly noobs thinking its a drag an drop editor, that's really decent stuff, can't say much until we get a dmo but form the screenies i think the sky looks great in all of them apart from the kinda reddish sky, it just doesn't feel right and also in the sewers there needs to be some blending betwen the ground and the walls, it makes a lot of difference, im guessing that green stuff is...sewage Smile so you cluld like edit the wall texture to have a bit of green stuf fon the bottom of it. apart from that, looking great
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khris
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Joined: 08 Aug 2004
Posts: 55
Location: norwich, england

PostPosted: Thu Jan 06, 2005 5:09 pm    Post subject: Reply with quote

thanks for your replies on this. and glad you like it Jobyman as well, thanks for the comment about the sewers, i might get around to adding that texture in,. And as for the sky, well my friends been trying to load a different skybox but it doesnt seem to twork, i kno what you mean but we're stuck with it for the moment Sad lol. As you can probably see most of it is still incomplete as i havent touched it in a very long time. I may revisit it in future but at the moment I'll concentrate on making a new level for the actual demo of the game when i next get some free time.

Keep the comments coming anyway, thanks.
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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Thu Jan 06, 2005 7:08 pm    Post subject: Reply with quote

We plan on dropping DBPro sometime soon, I want to go into C++ a bit more, it's what I started programming in. But I got DBC for my birthday a few years ago and recently got DBP so I started playing with that, it's nice and easy to use but I'm not too keen on it anymore as I finding myself with a lack of control.

As to the demo it may get done tonight or more likely tomorrow.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Jan 06, 2005 7:13 pm    Post subject: Reply with quote

Chris wrote:
I want to go into C++
Shocked Welcome to the jungle Shocked Shocked
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Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Thu Jan 06, 2005 7:23 pm    Post subject: Reply with quote

I journeyed into that jungle once before, then turned back, this time I'm setting up home Very Happy .
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Jan 06, 2005 7:29 pm    Post subject: Reply with quote

Chris wrote:
I journeyed into that jungle once before, then turned back, this time I'm setting up home Very Happy .
I still struggle with the language after all these years. This may help you out. http://www.parashift.com/c++-faq-lite/
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