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Exporting Animations

 
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Trullion
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Joined: 31 Mar 2010
Posts: 13

PostPosted: Fri Apr 30, 2010 8:52 pm    Post subject: Exporting Animations Reply with quote

I am having a problem exporting to DirectX. I have modeled a woman, and have animated a walking sequence for her. Unfortunately when I go to export her to a DirectX file, the animations dont seem to be exporting, just the static model. Any suggestions?
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Apr 30, 2010 10:39 pm    Post subject: Reply with quote

I guess exporting animations is not supported yet. sorry. Sad
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sat May 01, 2010 7:33 am    Post subject: Reply with quote

Yeah, exporting animations to directx format isn't supported. Animations are written to DXS only right now.
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Sat May 01, 2010 9:05 am    Post subject: Reply with quote

Jeroen posted:
Yeah, exporting animations to directx format isn't supported. Animations are written to DXS only right now.


This is a feature I would also like, could create worlds with animated windows, doors, etc.
In my own case it can be got round in 3D Rad by using more than on model, so it's not the end of the world for me.
I know DeleD is designed for level creators rather than model makers, but were this feature to be added then I think it would make DeleD more usable to the model creators as well, giving it another part of the market.
You say "isn't supported" not "isn't supported yet" - does this mean this will be (might be) added at some later date or is it felt by the community not worthy to be added at all?
.
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Sat May 01, 2010 2:38 pm    Post subject: Reply with quote

Lascar wrote:
Jeroen posted:
Yeah, exporting animations to directx format isn't supported. Animations are written to DXS only right now.


This is a feature I would also like, could create worlds with animated windows, doors, etc.
In my own case it can be got round in 3D Rad by using more than on model, so it's not the end of the world for me.
I know DeleD is designed for level creators rather than model makers, but were this feature to be added then I think it would make DeleD more usable to the model creators as well, giving it another part of the market.
You say "isn't supported" not "isn't supported yet" - does this mean this will be (might be) added at some later date or is it felt by the community not worthy to be added at all?
.

You could always write your own converter between dxs and the desired format. Smile It's really just a matter of parsing the old data, organizing it into the new format, then doing some binary IO.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat May 01, 2010 4:02 pm    Post subject: Reply with quote

I agree that someone has to add animation support to at least one exporter.
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Tue May 04, 2010 10:32 pm    Post subject: Reply with quote

John posted:
.... You could always write your own converter between dxs and the desired format ....


You jest with me Shocked
If I could I would love to.
Unfortunately, I have no grasp of modern programming (C++, etc.).
I have tried in the past, I just can't get my head around it.
Basic yes Embarassed I even managed a little bit of machine coding once (it was a very small bit) but that's as far as I ever got Wink
.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue May 04, 2010 11:18 pm    Post subject: Reply with quote

Lascar wrote:
John posted:
.... You could always write your own converter between dxs and the desired format ....


You jest with me Shocked
If I could I would love to.
Unfortunately, I have no grasp of modern programming (C++, etc.).
I have tried in the past, I just can't get my head around it.
Basic yes Embarassed I even managed a little bit of machine coding once (it was a very small bit) but that's as far as I ever got Wink
.


Heh, I've grown to really like writing my own tools for that (I kinda dig the DXS format, any XML format really).

I'm going to have some free time coming up, maybe I'll try to take another crack at writing plugin development for DeleD. I do have a bit of a desire to write one for my own stuff.

Although, the plugins written by paul/jeroeon - has that source code been released? And is it all written in pascal/delphi? Pascal would demotivate me, C/C++ would not...
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed May 05, 2010 1:53 am    Post subject: Re: Exporting Animations Reply with quote

Trullion wrote:
I am having a problem exporting to DirectX. I have modeled a woman, and have animated a walking sequence for her. Unfortunately when I go to export her to a DirectX file, the animations dont seem to be exporting, just the static model. Any suggestions?


You could try my ms3d exporter plugin (see the DeleD plugins section).

I have also now released my ms3d importer and exporter plugins onto the deleD sourceforge site:

http://www.delgine.com/forum/viewtopic.php?t=4264&highlight=

cheers,
Paul
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Trullion
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Joined: 31 Mar 2010
Posts: 13

PostPosted: Wed May 05, 2010 3:13 pm    Post subject: Reply with quote

So I guess the bottom line then is that it isnt supported, but a plugin could be written for it. I actually write software professionally, but I do not delve much into direct X. Mostly databases is what I do. Are there any tutorials for writing a plugin for delgine?
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed May 05, 2010 4:29 pm    Post subject: Reply with quote

Trullion wrote:
So I guess the bottom line then is that it isnt supported, but a plugin could be written for it. I actually write software professionally, but I do not delve much into direct X. Mostly databases is what I do. Are there any tutorials for writing a plugin for delgine?


Yeah, there's a Help file (SDK) in the Plugin folder explaining how things work + Delphi sources (anyone can read Pascal syntax) to an import- and an export plugin. That should be enough to get you started, me thinks. If you need any help, just shout! Smile
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Trullion
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Joined: 31 Mar 2010
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PostPosted: Fri May 07, 2010 2:48 pm    Post subject: Reply with quote

Okie Dokie! I'll take a look at it. Tks for all the help.
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Stiglr
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Joined: 18 Feb 2010
Posts: 12
Location: Portland, OR, USA

PostPosted: Fri May 07, 2010 4:16 pm    Post subject: Reply with quote

If it's possible while you're in there tinkering....

could you see if a plug-in might be written for a Collada export with animation support? Collada is also a major standard in the gaming world.

I for one would be most, most thankful for a working Collada export plug-in! And I'm dead certain I wouldn't be alone.
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