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Unity3D

 
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Jul 17, 2010 5:47 pm    Post subject: Unity3D Reply with quote

Anyone testing/working with Unity 3D? Seems to be an engine with an editor worth to take a closer look on? I try to convert my work to this.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat Jul 17, 2010 5:55 pm    Post subject: Reply with quote

I've used Unity 3D, but their licensing is quite restrictive and they want 25% of revenue you generate.
The scene manager allows very deep control over every element. For instance, if you bring in a model with multiple meshes, it will allow you to control almost every aspect of each mesh. Whilst for some this may sound great, for the average artistic user, its a daunting system to get to grips with.

Its terrain manager is fairly good, assuming you like rolling hills. It has no erosion techniques that can be applied to the terrain maps from within the programme, to my knowledge. I never tried to import a terrain, as I couldn't find out how to.

Over all, its a bit like Unreal engine, but cheaper Smile
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Last edited by AWM Mars on Sat Jul 24, 2010 8:31 am; edited 1 time in total
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Jul 17, 2010 10:33 pm    Post subject: Reply with quote

Unity is a nice engine. The only thing I found I didn't like was the lisencing. To get the source code is mega $$. and without the source, you are limited as to what you can do. It's easy to get your games on the web with it if you have the money for the right license.
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Grandmaster B
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Joined: 03 Jul 2007
Posts: 218

PostPosted: Fri Jul 23, 2010 8:56 am    Post subject: Reply with quote

I found Shiva 3D to be slightly better in some areas. The licensing model is also much better...
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Jan 12, 2011 4:42 pm    Post subject: Reply with quote

I have been playing with this and think i will take the plunge and get the pro version.

Dave
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Feb 15, 2011 12:54 am    Post subject: Reply with quote

Unity is the best engine in it's class. Very nice design. It all works very well, and it keeps improving.

Quote:
I've used Unity 3D, but their licensing is quite restrictive and they want 25% of revenue you generate.
You don't think they deserve some of the profits for their work? You are partnering with them to create a product. 25% is at the low end of what would be a normal deal like this. It's very fair.

The 25% can end up being much cheaper than hiring the staff to create and maintain an engine of similar functionality. You also save time not having to wait 6 months for someone to churn out an engine before you can start actually making the game.

You get a lot fro Unity, and they ask for very little in return.
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