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Ogre Mesh Updated in exporter?

 
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AWM Mars
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Joined: 06 Jan 2010
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PostPosted: Thu May 20, 2010 9:22 am    Post subject: Ogre Mesh Updated in exporter? Reply with quote

I use the Ogre Mesh exporter almost 99% of the time for all my work. When I import the exported meshes into the scene manager programme, I see this warning message now:

WARNING: BritishPostBox.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.

This mesh was created in DeleD only a couple of months ago, I am assuming it is the Ogre exporter that perhaps needs updating?
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refuse
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PostPosted: Thu May 20, 2010 10:08 am    Post subject: Reply with quote

Ogre is a well known engine. A new ogre exporter with animation support or the ogre exporter sources on the sourceforge is an awesome idea. Wink
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Jeroen
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PostPosted: Thu May 20, 2010 3:33 pm    Post subject: Reply with quote

Yes, it seems the Ogre format has been updated by its creators, so our plugin should be updated too, preferably. As long as the plugin isn't updated, that OgreMeshUpgrade tool should be used. The plugin code should be placed on SourceForge a.s.a.p, so other developers can pick this up too.

Btw, just wondering: is anyone actually using DeleD's animation system and wanting to export the animations to Ogre/.X/.whatever?
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adr
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PostPosted: Thu May 20, 2010 7:07 pm    Post subject: Reply with quote

Jeroen wrote:

Btw, just wondering: is anyone actually using DeleD's animation system and wanting to export the animations to Ogre/.X/.whatever?


Well, if it's not exported... usally it'll not be used, but I for one would like to use the system for some of my basic animations of the world and players.
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refuse
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Joined: 15 Jan 2010
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PostPosted: Thu May 20, 2010 7:08 pm    Post subject: Reply with quote

I think that DeleD is an useful application, but it is in want of more updating:
- new importer \ exporter plugins with animation support
- nice menu icons \ interface, ...

Now I'm busy over high school but I plan to help developing and writing some plugin with animation support from July 1.

Wink
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AWM Mars
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Location: Wilts England

PostPosted: Thu May 20, 2010 10:56 pm    Post subject: Reply with quote

Jeroen wrote:
Yes, it seems the Ogre format has been updated by its creators, so our plugin should be updated too, preferably. As long as the plugin isn't updated, that OgreMeshUpgrade tool should be used. The plugin code should be placed on SourceForge a.s.a.p, so other developers can pick this up too.

I hope that wasn't aimed at me lol.. I will have to evoke the DIY rule. Laughing

Jeroen wrote:
Btw, just wondering: is anyone actually using DeleD's animation system and wanting to export the animations to Ogre/.X/.whatever?

I would certainly use it, not for avatars, but NPC's like my Flag and even my water mesh. I want to experiment using more than one mesh, so I can create seashore surf, foam and waves. All doable with the animation system in DeleD.
I know, I know, most of you would use programmed normals, bump maps, and shaders.. but I'm a simple farm boy lol.. I like mechanical.
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Jeroen
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PostPosted: Fri May 21, 2010 6:40 am    Post subject: Reply with quote

lol @ DIY Laughing

AWM Mars wrote:

I would certainly use it, not for avatars, but NPC's like my Flag and even my water mesh. I want to experiment using more than one mesh, so I can create seashore surf, foam and waves. All doable with the animation system in DeleD.
I know, I know, most of you would use programmed normals, bump maps, and shaders.. but I'm a simple farm boy lol.. I like mechanical.


That's nice to hear. I just don't see that many people playing with the animation system. Probably because there are no exporters for it yet though. But it's good to know people would use it. Smile
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AWM Mars
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Location: Wilts England

PostPosted: Fri May 21, 2010 10:37 am    Post subject: Reply with quote

refuse wrote:
I think that DeleD is an useful application, but it is in want of more updating:
- new importer \ exporter plugins with animation support
- nice menu icons \ interface, ...

Now I'm busy over high school but I plan to help developing and writing some plugin with animation support from July 1.

Wink

That would be awesome. DeleD is such a great programme with growth potential if it has enough developers with free time Smile You can make a difference.

With regard to the upgrading of the interface etc... please don't go all jelly buttoned on us. I have my OS 'eye candy' turned off, because I want to use programmes, not sit here admiring its client programmes pretty buttons etc.

I prefer wherever possible, text labels on buttons, unless the wording is so long it means confusing abbreviations. Where possible, use mainstream icons.
Consider (most interface designers don't) whilst a picture can tell a thousand words, it still has to be interpreted by the brain, then turned into a recognisable action. See an icon of a floppy disc, you will probably 'hear' the word 'disc' or 'save' in your head. Its your subconscious doing the interpretation from the picture to the word/action.

Look at companies that have been in the game for many years, especially those that server billions of people such as Microsoft, love them or hate them, they have paid huge sums of money doing research into the human psyche when developing interfaces.

Welcome to the DeleD community.
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AWM Mars
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PostPosted: Sat Jul 31, 2010 8:17 am    Post subject: Reply with quote

I see recent posting on the Ogre forums regarding Blender getting updated Ogre mesh exporters..
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922&start=300

The MPEG consortium met in Geneva this week, they are proposing to support two main formats for translating natively into the BiFS/LaZer formats for use in the Osmo player, Collada and Ogre.mesh have been put forward.

No one outside the meetings knows of this information, you are potentially the first Smile
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