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DeleD as a tool for senior project artwork

 
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Fri Feb 18, 2011 6:05 am    Post subject: DeleD as a tool for senior project artwork Reply with quote

I'm part of a four person team in my senior project class...we are writing a VERY simple (and rather crude) turned-based economic strategy game for the MS Imagine Cup competition. Unfortunately a full 3D game is out of our reach (only 1 month development time Very Happy)...so the maps are going to be based on 64x64 tiles. I am going to be using DeleD to model buildings and other objects (trees and such) for the game. Basically the chain right now is:

Make object in DeleD->Export to B3D Format->Render the object using Blitz 3D->capture the Front Buffer and save to bitmap->Edit using Paint.NET and GIMP

So far it is proving rather difficult to shoehorn all of that into a 64x64 PNG file, but I'm trying. Just wanted to keep you guys in the loop.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5333
Location: The Netherlands

PostPosted: Fri Feb 18, 2011 8:40 am    Post subject: Reply with quote

Sounds like a challenge. 64x64 is rather small. When you have some results, I'd love to see them here. Smile
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Feb 18, 2011 11:14 am    Post subject: Reply with quote

I maybe reaching, but cant you utilise layers in the PNG format, to stack the information?
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Tue Feb 22, 2011 4:33 pm    Post subject: Reply with quote

This is what I have so far. I know it kind of sucks be I am really crunched for time right now. The 256x256 images will pop up when the user clicks on the smaller 64x64 image. The mountain tile, tree tile, and both buildings were made in DeleD. Rest is Paint.NET and GIMP.

Edit:
*Link Is Temporarily Removed Until I Clear This Up With Team Members*


Last edited by John on Mon Mar 07, 2011 9:51 pm; edited 1 time in total
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Tue Feb 22, 2011 4:38 pm    Post subject: Reply with quote

AWM Mars wrote:
I maybe reaching, but cant you utilise layers in the PNG format, to stack the information?

The layers have to be flattened upon export. Smile It does support transparency though. I chose the format because it is lossless.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Wed Feb 23, 2011 9:01 am    Post subject: Reply with quote

John wrote:
AWM Mars wrote:
I maybe reaching, but cant you utilise layers in the PNG format, to stack the information?

The layers have to be flattened upon export. Smile It does support transparency though. I chose the format because it is lossless.
Agreed, albeit that as it is still a png format, the layers are maintained. Just a thought.

If there is anything you need help with, just holla, I have some free time over the next couple of weeks. Very Happy
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Fri Mar 25, 2011 2:40 am    Post subject: Reply with quote

Sorry, been busy. Here are the tiles I made with DeleD, Paint.NET and GIMP...they were reduced to 64x64 for the game.

docks, factory, boat, farm:


grain silo, hospital, mine, power plant:


college, warehouse:
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Fri May 13, 2011 1:18 am    Post subject: Reply with quote

The project was a success! The grade came in for the class/project and our team did well! I even got an A for the course! For everyone who has worked on DeleD- thanks for providing the tools guys! Very Happy
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Jeroen
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Joined: 07 Aug 2004
Posts: 5333
Location: The Netherlands

PostPosted: Fri May 13, 2011 7:43 am    Post subject: Reply with quote

Excellent news there John! Congrats on a job well done. Cool
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AWM Mars
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PostPosted: Fri May 13, 2011 8:43 am    Post subject: Reply with quote

Whooot congratulations John. What an achievement Cool Very Happy
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