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DMF 85% running on my engine.

 
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banshee777
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Joined: 10 Feb 2005
Posts: 37

PostPosted: Tue Feb 15, 2005 1:34 pm    Post subject: DMF 85% running on my engine. Reply with quote

ftp://knight777.hopto.org/dmf.jpg

There are few error's but lookable. Heaps bugs need to fix and fix up the texturing code.
This editor is going to be heaps useful, i really hope i can get a game going in 12 month's.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Feb 15, 2005 3:39 pm    Post subject: Reply with quote

Cool, keep us posted. Screenshots rule Smile
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banshee777
Member


Joined: 10 Feb 2005
Posts: 37

PostPosted: Wed Feb 16, 2005 11:21 pm    Post subject: Reply with quote

Paul-Jan wrote:
Cool, keep us posted. Screenshots rule Smile


ftp://knight777.hopto.org/better.jpg

fixed the texture loader, but only supports bmp. I'll have to look for jpg loader, mabe lib or mabe write one out. It's still not perfect a few bug's here and there loading big maps, but it's mostly ok. I now have to try and figure out a collision detection system, that would be good enough for a future game. With my knowleage of Maths that's gonna be a little hard.

1. Render DMF tick
2. Collison dectection
3. mouselook
4. Lightmaps
5. See throught textures (Water rendering, windows)
6. Sound system
7. Models ( player models)

Engine then should have a base to create a game.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Feb 17, 2005 9:50 am    Post subject: Reply with quote

Like I posted in the other thread: "Good work! Always good to see castlesiege in action :wink"

Quite some challenges you got written down in that list, keep it up! I am just not too sure what you mean with your first item, 'Render DMF tick', would you mind explaining?
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