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Milkshape Export - Animation fixed
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Tue Apr 19, 2011 4:50 am    Post subject: Milkshape Export - Animation fixed Reply with quote

The major challenge of DeleD, IMO, is exporting animation. As a game developer, I love DeleD, but hate that I can't export animations to use in my game. The animation tool is so easy and, more importantly, quick.

The only solutions are either write a DXS importer for my game (which is fine for me, but doesn't help anyone else) or fix the exporters. Seeing as the MS3D exporter has had this bug since 2009, I decided to download the source, spend an afternoon tracking down Delphi7, spend an evening building a VM of XP...then fix the exporter...then notice it was 3am Laughing

Long story short: I have fixed the animation export in the MS3D exporter. But I do not have permission to check it in to sourceforge.

I have emailed paul-jan to get access. But I don't know if these forums are a better avenue to bring attention to this.

This fixes the bug where an animation will play for a number of frames and then freeze for the rest.
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MadMikeAU
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Joined: 18 Apr 2011
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Location: West Sydney, NSW, Australia

PostPosted: Tue Apr 19, 2011 4:59 am    Post subject: Reply with quote

Of course, the only reason why I need Milkshape is to convert to a .X/.FBX with animation.

Obviously, a better solution is to add animation to the .X export which eliminates the need for Milkshape. Which, I may look into at some point. But, this will do for now.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5333
Location: The Netherlands

PostPosted: Tue Apr 19, 2011 7:25 am    Post subject: Reply with quote

Now that is excellent news there, MadMikeAU! Very Happy

Paul-Jan is a bit busy atm so he's not responding immediately, but rest assured that he will grant permissions to add your stuff to sourceforge. I'll ask him to make me administrator too, so I can grant permissions to other coders as well.

When its checked in, we'll make a new version of the plugin available on the website so other users (non-coders) can export their animations as well. We'll mention it in the tutorial and on the website too. Again, excellent news, because exporting animation has been a challenge indeed. Thanks for your work! Smile

Oh btw, sofar, we haven't seen that many animations created by DeleD users. Can you show us some of your animations?
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Apr 20, 2011 2:02 pm    Post subject: Reply with quote

Amazing work!! I consider this an important breakthrough. You made the entire community happy. Wink
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Apr 20, 2011 5:16 pm    Post subject: Reply with quote

Many thanks for your work on this MadMikeAU Very Happy .

Dave
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Jeroen
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PostPosted: Wed Apr 20, 2011 9:23 pm    Post subject: Reply with quote

You can now upload your changes to the repository, MadMikeAU, as you have been granted access to it.

Again, excellent work. Smile
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MadMikeAU
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PostPosted: Thu Apr 21, 2011 2:23 am    Post subject: Reply with quote

Done.
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MadMikeAU
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Joined: 18 Apr 2011
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PostPosted: Wed Apr 27, 2011 8:16 am    Post subject: Reply with quote

Made another fix. The joints now scale by the desired factor when exporting. This was screwing up animations where the scale wasn't 1.

Updated svn.
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Jeroen
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PostPosted: Wed Apr 27, 2011 8:34 am    Post subject: Reply with quote

Execllent - will bring out an updated version of the exporter this weekend. Smile
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Jeroen
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PostPosted: Fri Apr 29, 2011 9:24 pm    Post subject: Reply with quote

I've released the new version and told the world about it here.

Again, good job, MadMikeAU! Cool
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AWM Mars
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Joined: 06 Jan 2010
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PostPosted: Mon May 02, 2011 10:40 pm    Post subject: Reply with quote

This is a huge step forward, keeping DeleD a viable tool for the whole community, well done and thank you.
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Tue May 03, 2011 11:20 am    Post subject: Reply with quote

Thanks. I'll try it out as soon as I get done with my last final for the semester. I should be able to export animation with DeleD->Ultimate Unwrap 3d->Collada or B3D now. Razz
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Jeroen
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PostPosted: Tue May 03, 2011 12:34 pm    Post subject: Reply with quote

@John: are you saying that Ultimate Unwrap is able to read DXS files? Afaik Ultimate Unwrap is used for skinning purposes, right? How do animations fit in?
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John
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Joined: 22 Dec 2008
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Location: Houston, TX

PostPosted: Tue May 03, 2011 1:07 pm    Post subject: Reply with quote

No. Ultimate Unwrap has an import plugin that will read MS3D files. It also has export plugins for Collada and B3D. Ultimate Unwrap can play animations in the tool as well.

So in theory I should be able to make the geometry and animations in DeleD, export it as an MS3D file, import that into Ultimate Unwrap, do the UV mapping, then export the whole thing to Collada or B3D for use in a game engine.
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Jeroen
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PostPosted: Wed May 04, 2011 11:54 am    Post subject: Reply with quote

That sounds really good there John. Let us know if this works. If it does, I'll post it in this sticky post too. It's important to let people know how to get animations out of DeleD. Smile
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