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DEMII

 
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Fri Jul 29, 2011 3:15 pm    Post subject: DEMII Reply with quote

OK, time for me to fess up about my on-going game project...DEMII

http://beavertech.blogspot.com/

For Windows and XBox360.

I have a decent design and have recently redesigned all the art. Just in the latter stages of rewriting the level designer in C# (was in VB and it was yell-at-the-screen slow to do anything).

All of the 3D art has been done in DeleD, including animation (which I have only just started).

I am taking my time designing levels as I want to get that right!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5328
Location: The Netherlands

PostPosted: Fri Jul 29, 2011 5:19 pm    Post subject: Reply with quote

Whoa, love those lego characters! Very Happy Can you show off some of the animations as well?
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Jul 31, 2011 2:05 pm    Post subject: Reply with quote

I'm with Jeroen. Love the lego look. Smile
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Some day I will grow up and be a real modeler.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Jul 31, 2011 2:35 pm    Post subject: Reply with quote

Love the old guy,looks interesting Very Happy .

Dave
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Sun Jul 31, 2011 3:17 pm    Post subject: Reply with quote

Thanks, though I am trying to change the models enough to not be lego (but I guess if I don't use the name or logo it can't be classed as "bad faith").

Anyways, notice that I am using the eyeballs straight out of my Deled tutorial. LOL
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Wed Aug 17, 2011 8:40 am    Post subject: Reply with quote

Yes! Got shadow mapping happening! I have changed the scale of the game, relative to the player model, which seems to work a lot better.

Note: The whole game is being made using models I have made an animated in Deled. Please feel free to follow it and comment on the blog.


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mappy
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Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Tue Aug 23, 2011 9:13 pm    Post subject: Reply with quote

The minion is wearing No 6 (the Prisoner) jacket isn't he ?
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Wed Aug 24, 2011 2:10 am    Post subject: Reply with quote

mappy wrote:
The minion is wearing No 6 (the Prisoner) jacket isn't he ?


Bingo! Although, I am considering making him the main bad guy.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5328
Location: The Netherlands

PostPosted: Wed Aug 24, 2011 6:35 am    Post subject: Reply with quote

Cool - those shadows really provide somethin' extra, don't they! Smile
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MadMikeAU
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Joined: 18 Apr 2011
Posts: 38
Location: West Sydney, NSW, Australia

PostPosted: Wed Aug 31, 2011 11:35 pm    Post subject: Reply with quote

They look a lot better now because I added a bit of a fudge factor when testing if something is in shadow. This was to allow for any trimming when the distance got stored as a color.
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MadMikeAU
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Location: West Sydney, NSW, Australia

PostPosted: Mon Sep 19, 2011 3:25 pm    Post subject: Reply with quote




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