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Complete video guide
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Tue Apr 10, 2012 6:36 pm    Post subject: Reply with quote

Again, excellent work. I just added the video to the delgine channel. Smile

Can't wait to see your upcoming castle! Very Happy
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AWM Mars
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PostPosted: Wed Apr 11, 2012 6:41 am    Post subject: Reply with quote

This is becoming a very useful series of tutorials, very good work Very Happy

Did you know, you can also select and move individual vertices in UV mapping mode? Beware though, it will drive you nuts if you try using more than just the UV map window to align anything.

Even scaling along both axises is achieved by holding down the Ctrl button while you move the mouse, this is true in all modes.

Look forward to watching the rest of the series.
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FirstDayGaming
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Joined: 30 Mar 2012
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PostPosted: Thu Apr 12, 2012 4:50 pm    Post subject: Reply with quote

Thanks for the tips. I usually just use the restrict buttons. I'm doing the layout for my castle model. It will be pretty simple. I'm going to use it as a base to show some more features. I probably won't have the first video up until a week or two. I have a lot of business to take care of first before I can get back to making videos.
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FirstDayGaming
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PostPosted: Tue May 08, 2012 6:16 pm    Post subject: Reply with quote

Hey everyone,

It's been a while since I last made a video. I'm here to give an update on my status. My computer broke a couple weeks ago. Hopefully this Friday I will have enough funds to purchase a new one. Until then happy game making.
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AWM Mars
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PostPosted: Wed May 09, 2012 12:47 am    Post subject: Reply with quote

Ouch... never a good time for that to happen... hope all is well soon.
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Jeroen
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PostPosted: Wed May 09, 2012 6:22 am    Post subject: Reply with quote

Worst fear for me, something like that happening. Hope you get things up and running soon!
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chronozphere
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PostPosted: Fri Jun 01, 2012 12:59 pm    Post subject: Reply with quote

Maybe I should make a video on NashaUV sometime. Smile Some people use it, but I think a video would make it accessible to everyone.
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AWM Mars
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PostPosted: Fri Jun 01, 2012 4:10 pm    Post subject: Reply with quote

chronozphere wrote:
Maybe I should make a video on NashaUV sometime. Smile Some people use it, but I think a video would make it accessible to everyone.

I definitely think more people would use its full potential, once they can refer to a video tutorial. Albeit, I believe quite a few people use it anyways Smile
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FirstDayGaming
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PostPosted: Thu Jun 14, 2012 12:49 am    Post subject: Reply with quote

Just unpacked my new lap top today. I'm installing some of my programming software then tomorrow I will be back to making videos :>
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granada
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PostPosted: Thu Jun 14, 2012 8:13 am    Post subject: Reply with quote

Quote:
Just unpacked my new lap top today. I'm installing some of my programming software then tomorrow I will be back to making videos :>

Good news Smile ,whats the new laptop like.

Dave
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FirstDayGaming
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PostPosted: Fri Jun 29, 2012 6:34 am    Post subject: Reply with quote

Next video is up :>

The new laptop is nice

Quad core 1.5 Ghz
AMD 6520 graphics processor
4 gigs ram

I may upgrade to 8 gigs on the ram soon.
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AWM Mars
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PostPosted: Fri Jun 29, 2012 8:41 am    Post subject: Reply with quote

Looking good, and welcome back.

Not sure if you are going to touch on Vertice movement/placement in UV mapping, whereby you can select and move any of the vertcies in UV mapping window? If you do, its important to recognise a small bug. When you exit UV mapping, having done vertice moving, the last vertice you had selected (even if deselected), will remain live when you do other editing. The way round that is to save the model, and close down DeleD, then reload everything.
Whilst that maybe a pain, being able to move individual vertices in the UV map, is a very useful tool Smile
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FirstDayGaming
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PostPosted: Fri Jun 29, 2012 2:49 pm    Post subject: Reply with quote

I may go back and do that. Didn't really come to mind first pass.
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Jeroen
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PostPosted: Fri Jun 29, 2012 8:36 pm    Post subject: Reply with quote

Good to see you back! Very Happy Took a look at your new video, nice work there. Smile

A few comments, if you don't mind? You talked about a rectangle, while you were actually working with a cube. Might be confusing to some of the new users. Also, you were totally correct about telling people about CSG adding lots of geometry. Perhaps you'd like to show the Optimize routine after applying CSG as that cleans up much of the geometry created? Anyway, just some suggestions to make an already very nice video even better. Keep up the good work! Smile
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FirstDayGaming
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PostPosted: Sat Jun 30, 2012 5:38 am    Post subject: Reply with quote

Ok I added some notes in the video to state the fact its a cube. I really wasn't ready to record that one I was in a rush and just recovering from an illness. I plan on going into the polygon clean up tools later. Trying to systematically introduce each function into manageable bites ... YUM !
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