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c++/python quake3 arena md3 plugin in works - gui?

 
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Wed May 27, 2015 2:37 am    Post subject: c++/python quake3 arena md3 plugin in works - gui? Reply with quote

My goal has been to write a Quake 3 arena MD3 import plugin. The design is somewhat unique...the plugin that DeleD calls is written in C++ but calls functions on an embedded python script to do the parsing actual work. Very flexible once you bolt down the C++ part. You can change the logic in the python script that does the heavy lifting over and over as long as the functions that interact with C++ don't change.

So far I've got it pretty close to done (minus the morph target animation part). Estimate a few more weeks.

Question is...

Is there any standard on how to make the GUI part? I did not see any of that in the Wiki. So far I have hard-coded the file string pointing at model to import in the C++ code. I need a dialog to pop up and ask where to look to import the file. Any suggestions on best way to do that?

Thanks,
John
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