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FBX exporter?

 
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darkhog
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Joined: 02 Sep 2015
Posts: 11

PostPosted: Wed Sep 02, 2015 11:05 am    Post subject: FBX exporter? Reply with quote

Unity (the game engine, not Canonical's sorry excuse of an desktop environment) uses FBX internally to import meshes with all materials, etc. So it would make sense if DeleD could export to said format. The others Unity imports are dae (Collada) and obj. Obj doesn't save textures/mateerials, 100% sure of that and dunno about Collada.
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stressless
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Joined: 05 Jul 2008
Posts: 286
Location: Netherlands, The

PostPosted: Wed Sep 02, 2015 4:55 pm    Post subject: Reply with quote

There is no direct fbx export from DeleD, and (too bad) there wont be one coming either. The format 'fbx' is owned by Autodesk. And be honest, if mayor game engines use your format, you dont want to license the export possiblility to other 3d modeling programs, would you Razz

So, direct FBX is only possible with autodesk software.
Now Unreal Engine 4 uses FBX the same way Unity does. And i have a very easy workflow.

- export as OBJ (make sure it exports textures in same folder).
- use the Autodesk FBX converter: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909
- convert the OBJ to FBX and let unity import it. DONE

The OBJ export of deled will export the textures as well, and the model keeps all references and coordinates. So there wont be any problems. Others have dont it before, i still do it.

Greetings.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5322
Location: The Netherlands

PostPosted: Wed Sep 02, 2015 5:03 pm    Post subject: Reply with quote

DeleD Web Edition will export to OBJ too, so no worries there. Smile

I have been looking for information about the FBX format but haven't found a clear description yet.
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