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Delphi projects for inspiration

 
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Tin Tin
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PostPosted: Tue Sep 14, 2004 1:21 pm    Post subject: Delphi projects for inspiration Reply with quote

Hi,
I don't know nothing about coding, but here are some inspirational delphi projects with sourcecode - including a lightmapper and 3ds stuff:

http://www.sulaco.co.za/nitrogen/Projects.html

It would be great with at good lightmapper in DeleD.

Very Happy TinTin
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TinTin
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PostPosted: Fri Sep 17, 2004 3:28 pm    Post subject: Radiosity Reply with quote

"Heres an example of how radiosity can be baked into a texture
The mesh on the right is low poly and is only using an image for all its colouring, this is ideal for game engines and other real time uses. "

http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4599
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Paul-Jan
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Joined: 08 Aug 2004
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Location: Lage Zwaluwe

PostPosted: Mon Sep 20, 2004 2:22 pm    Post subject: Reply with quote

The Saluco projects are great. The blender link is a nice experiment, but pre-baking lighting in the main texture is not at all a smart thing to do at all in any real-life game or other real-time application.

Let's say an average scene consists of 15.000 polygons, and every polygon has a 256x256 texture on it (for convenience, assume every polygon has the same texture). Now bake in lighting (radiosity or any other lighting solution): this requires a unique texture for every polygon, requiring a total of 15.000 * 256 * 256 * 3 bytes ( = about 4gb) of texture memory. Not a good idea.

That is why either a lower-resolution lightmap is calculated and multimapped over the original texture, or a real-time lighting solution is used.
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TinTin
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PostPosted: Mon Sep 20, 2004 2:46 pm    Post subject: Reply with quote

Will/does DeleD and the .x import/export support multimaps?
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Mon Sep 20, 2004 8:24 pm    Post subject: Reply with quote

What do you mean by multimaps in .x files?
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Tintin
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PostPosted: Mon Sep 20, 2004 9:21 pm    Post subject: Reply with quote

I'm sorry that is not the right word. I think that some proggys also are able to read two sets of uv coords - one for texture and one for ex. lightmaptexture + additional path for the second texture i the .x format. But I don't know too much about it.
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TinTin
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Sep 21, 2004 10:27 am    Post subject: Reply with quote

I think you mean multitexturing. But i'm quite sure that DeleD doesn't support it.
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Jeroen
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Location: The Netherlands

PostPosted: Tue Sep 21, 2004 11:11 am    Post subject: Reply with quote

If you mean multitexturing, then indeed, DeleD doesn't support that yet. But with lighting this will change so stay tuned.
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TinTin
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PostPosted: Tue Sep 21, 2004 3:42 pm    Post subject: Reply with quote

You properly already knows this link - but better safe that sorry: Smile

A Delphi3d goldmine: http://www.delphi3d.net/
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