BlitzB3DImporter

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Contents

Installation

Simply unzip the DLLs into the Plugin folder of your DeleD installation. The next time DeleD is started, the plugin will be loaded.

Usage

Invoke the plugin from the DeleD Plugin menu. The following window will appear:

image:Blitz3DImporter.png

Options

- Filename: The name of the B3D file you want to import. Press the ... button to browse.

- Scale factor: You might want to adjust the scale of the B3D Mesh so that it matches up with the rest of the scene. There is no generic guideline here, some B3D files might use bigger units than others. Just experiment. If you want to make the imported object smaller, simply use fractional numbers (0.5, 0.001, etc).

- Textures: Most often, you will want to import both UV Coordinates and Textures. When selecting this option, the import plugin will try its best to import all textures and materials in the B3D file. However, sometimes you might want to just import the UV Coordinates, or have them auto-generated by DeleD. The latter option is very useful for 3DS files that don't contain any material information at all. If the texture information in the B3D files contains a path, the importer will first look in in the specified path, then in the current folder.

- Report: By default, DeleD will after each import show you a detailed report, giving you insight in the things that might not have been imported 100% successfully (unsupported brush and texture flags, etc). However, if you have to import loads of files this feature might become annoying. Simply turn it off then.

The plugin will remember the options you last selected (it stores them in a .ini file).

If you press ok, the import will start. A progress bar will appear showing the import progress. Then, the progress bar will disappear, and after a few moments (DeleD needs some time to process the new data) your imported model should appear. If you opted to import textures, they will be neatly imported into the material editor.

See Also

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