Primitive
From DeleDWiki
| DeleD Interface |
A 3D object created within DeleD is referred to as a primitive.
Properties
Each primitive has a number of properties. These are:
| Property | Functionality |
|---|---|
| Name | Object Name |
| Type | Original object type (e.g. cube) (read only) |
| AutoUV | Allow recalculation of UV coordinates or not |
| Visible | Indicates if object is visible or not |
| Preserve Ratio | While scaling, preserve object ratio or not |
| Snap method | The way the object is snapped to the current grid |
| Comments | User comments. |
| Tag | Additional technical information and/or custom properties, to be used by exporters and custom readers. |
| ID | The ID value used internally (read only) |
| Center | The center of the object, calculated by using the object's Axis Aligned Bounding Box (read only) |
| Width | The width of the object (read only) |
| Height | The height of the object (read only) |
| Depth | The depth of the object (read only) |
| Polygons | The number of polygons in the object (read only) |
| Edges | The number of edges in the object (read only) |
| Vertices | The number of vertices in the object (read only) |
Lighting Properties
| Property | Functionality |
|---|---|
| Override Material | If set, allows the primitive to locally override the lightmapping settings from any material assigned to it |
| Cast Shadows | Override the Material's Cast Shadows setting |
| Receive Shadows | Override the Material's Receive Shadows setting |
